private static void OnSetPickerContentFromApiModel(UiUserList __instance, VRCUiContentButton __0, Il2CppSystem.Object __1)
        {
            if (!ShouldAdjustList(__instance))
            {
                return;
            }

            APIUser user = __1.TryCast <APIUser>();

            if (user == null)
            {
                return;
            }

            GameObject icon = __0.field_Public_VRCUiDynamicOverlayIcons_0.field_Public_ArrayOf_GameObject_0.First(gameObject => gameObject.name == "PrivateInstanceIcon");

            if (UserInstanceSprite(user) is Sprite sprite)
            {
                icon.GetComponent <Image>().sprite = sprite;
                icon.SetActive(true);
            }
            else
            {
                icon.SetActive(false);
            }
        }
 /// <summary>
 /// (Cross-Game compatible) Check if object is the same type as T
 /// </summary>
 /// <param name="instance"></param>
 /// <param name="castObject">The casted object if this is of type T</param>
 /// <typeparam name="T">Type to check</typeparam>
 public static bool IsType <T>(this Object instance, out T castObject) where T : Object
 {
     castObject = instance.TryCast <T>();
     return(castObject != null);
 }
 /// <summary>
 /// (Cross-Game compatible) Check if object is the same type as T
 /// </summary>
 /// <typeparam name="T">Type to check</typeparam>
 public static bool IsType <T>(this Object instance) where T : Object
 {
     return(instance.TryCast <T>() != null);
 }