private void Update()
    {
        if (moveTo)
        {
            this.transform.position = Vector2.MoveTowards(transform.position, player.transform.position, 1f * Time.deltaTime);

            if (Vector2.Distance(transform.position, player.transform.position) < 0.2f)
            {
                iitem.Pickup(player);
            }
        }
    }