Example #1
0
        private void testTriangulate()
        {
            CadFigure tfig = GetTargetFigure();

            if (tfig == null || tfig.Type != CadFigure.Types.POLY_LINES)
            {
                return;
            }

            if (tfig.PointCount < 3)
            {
                return;
            }

            VertexList vl = tfig.GetPoints(12);

            CadMesh m = IglW.Triangulate(vl, "a1000q");

            HeModel hem = HeModelConverter.ToHeModel(m);

            CadFigureMesh fig = (CadFigureMesh)Controller.DB.NewFigure(CadFigure.Types.MESH);

            fig.SetMesh(hem);

            Controller.CurrentLayer.AddFigure(fig);
        }
Example #2
0
        private void testLoadOff()
        {
            string fname = @"F:\TestFiles\bunny.off";

            CadMesh cm = IglW.ReadOFF(fname);

            HeModel hem = HeModelConverter.ToHeModel(cm);

            for (int i = 0; i < hem.VertexStore.Count; i++)
            {
                hem.VertexStore[i] *= 500.0;
            }

            CadFigureMesh fig = (CadFigureMesh)Controller.DB.NewFigure(CadFigure.Types.MESH);

            fig.SetMesh(hem);

            Controller.CurrentLayer.AddFigure(fig);
        }
Example #3
0
        // option:
        // e.g.
        // a100q30 max area = 100, min degree = 30
        // a100q max area = 100, min degree = default (20)
        // min degree < 34
        // Other options see
        // https://www.cs.cmu.edu/~quake/triangle.switch.html
        //
        public void Triangulate(uint figID, string option)
        {
            CadFigure tfig = Controller.DB.GetFigure(figID);

            if (tfig == null || tfig.Type != Types.POLY_LINES)
            {
                return;
            }

            if (tfig.PointCount < 3)
            {
                return;
            }

            CadFigure cfig = FigUtil.Clone(tfig);

            Vector3d org = cfig.PointList[0].vector;
            Vector3d dir = Vector3d.UnitZ;

            Vector3d faceNormal = CadUtil.TypicalNormal(cfig.PointList);

            Vector3d rotateV = default;

            double t = 0;

            if (!faceNormal.EqualsThreshold(dir) && !(-faceNormal).EqualsThreshold(dir))
            {
                rotateV = CadMath.Normal(faceNormal, dir);
                t       = -CadMath.AngleOfVector(faceNormal, dir);
                CadUtil.RotateFigure(cfig, org, rotateV, t);
            }

            //Controller.CurrentLayer.AddFigure(cfig);

            VertexList vl = cfig.GetPoints(12);

            CadMesh m = IglW.Triangulate(vl, option);

            HeModel hem = HeModelConverter.ToHeModel(m);

            CadFigureMesh fig = (CadFigureMesh)Controller.DB.NewFigure(CadFigure.Types.MESH);

            fig.SetMesh(hem);

            for (int i = 0; i < fig.PointCount; i++)
            {
                CadVertex v = fig.PointList[i];
                v.Z = org.Z;
                fig.PointList[i] = v;
            }

            if (t != 0)
            {
                CadUtil.RotateFigure(fig, org, rotateV, -t);
            }

            CadOpeList root = new CadOpeList();
            CadOpe     ope;

            ope = new CadOpeAddFigure(Controller.CurrentLayer.ID, fig.ID);
            Session.AddOpe(ope);

            Controller.CurrentLayer.AddFigure(fig);


            ope = new CadOpeRemoveFigure(Controller.CurrentLayer, figID);
            Session.AddOpe(ope);

            Controller.CurrentLayer.RemoveFigureByID(figID);
            Controller.CurrentFigure = null;

            Session.PostRemakeObjectTree();
        }