Example #1
0
 // Set the starting money UI
 void SetStartingMoney()
 {
     gameManager.ProcessBegin();
     if (PlayerPrefs.GetString("Money") == "" || PlayerPrefs.GetString("Money") == "0")
     {
         SetMoney(startingMoney);
     }
     else
     {
         SetMoney(double.Parse(PlayerPrefs.GetString("Money")));
     }
     gameManager.ProcessComplete();
 }