Example #1
0
        public override void OnAcceptKeyPressed()
        {
            base.OnAcceptKeyPressed();
            SoundDefOf.ExecuteTrade.PlayOneShotOnCamera();

            if (daysAmount > 0 && hireData.Any(kvp => kvp.Value.First > 0))
            {
                var pawns = new List <Pawn>();

                var remainingCost = Mathf.RoundToInt(CostFinal);

                var silverList = targetMap.listerThings.ThingsOfDef(ThingDefOf.Silver)
                                 .Where(x => !x.Position.Fogged(x.Map) && (targetMap.areaManager.Home[x.Position] || x.IsInAnyStorage())).ToList();
                while (remainingCost > 0)
                {
                    var silver = silverList.First(t => t.stackCount > 0);
                    var num    = Mathf.Min(remainingCost, silver.stackCount);
                    silver.SplitOff(num).Destroy();
                    remainingCost -= num;
                }

                if (!RCellFinder.TryFindRandomPawnEntryCell(out var cell, targetMap, 1f))
                {
                    cell = CellFinder.RandomEdgeCell(targetMap);
                }

                foreach (var kvp in hireData)
                {
                    for (var i = 0; i < kvp.Value.First; i++)
                    {
                        var flag = kvp.Key.ignoreFactionApparelStuffRequirements;
                        kvp.Key.ignoreFactionApparelStuffRequirements = true;
                        var pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(kvp.Key, mustBeCapableOfViolence: true, faction: Faction.OfPlayer,
                                                                                        forbidAnyTitle: true, fixedIdeo: curFaction.referencedFaction is null
                                ? hiredIdeo ?? (hiredIdeo = IdeoGenerator.GenerateIdeo(new IdeoGenerationParms(Faction.OfPlayer.def, classic: true)))
                                : Find.World.factionManager.FirstFactionOfDef(curFaction.referencedFaction).ideos.GetRandomIdeoForNewPawn()));
                        kvp.Key.ignoreFactionApparelStuffRequirements = flag;
                        pawn.playerSettings.hostilityResponse         = HostilityResponseMode.Attack;
                        pawns.Add(pawn);
                        var loc = DropCellFinder.TryFindSafeLandingSpotCloseToColony(targetMap, IntVec2.Two);

                        var activeDropPodInfo = new ActiveDropPodInfo();
                        activeDropPodInfo.innerContainer.TryAdd(pawn, 1);
                        activeDropPodInfo.openDelay = 60;
                        activeDropPodInfo.leaveSlag = false;
                        activeDropPodInfo.despawnPodBeforeSpawningThing = true;
                        activeDropPodInfo.spawnWipeMode = WipeMode.Vanish;
                        DropPodUtility.MakeDropPodAt(loc, targetMap, activeDropPodInfo);
                    }
                }

                Find.World.GetComponent <HiringContractTracker>().SetNewContract(daysAmount, pawns, hireable, curFaction, CostFinal);
            }
        }
Example #2
0
        private bool doConquest()
        {
            Settlement AttackerBase = RandomSettlement();

            if (AttackerBase == null)
            {
                return(false);
            }
            Faction AttackerFaction = AttackerBase.Faction;

            if (AttackerFaction == null)
            {
                return(false);
            }

            List <Settlement> settlements       = Find.WorldObjects.Settlements.ToList <Settlement>();
            List <Settlement> prox1             = new List <Settlement>();
            List <Settlement> prox2             = new List <Settlement>();
            List <Settlement> prox3             = new List <Settlement>();
            List <Settlement> prox4             = new List <Settlement>();
            List <Settlement> prox5             = new List <Settlement>();
            List <Settlement> prox6             = new List <Settlement>();
            List <Settlement> prox7             = new List <Settlement>();
            double            attackerBaseCount = 0;
            double            totalBaseCount    = 0;

            List <Settlement> attackerSettlementList = new List <Settlement>();

            for (int i = 0; i < settlements.Count; i++)
            {
                Settlement DefenderBase = settlements[i];

                if (DefenderBase.Faction == AttackerBase.Faction)
                {
                    attackerBaseCount++;
                    attackerSettlementList.Add(DefenderBase);
                }

                if (DefenderBase.Faction != null && !DefenderBase.Faction.IsPlayer && DefenderBase.Faction.def.settlementGenerationWeight > 0f && !DefenderBase.def.defName.Equals("City_Faction") && !DefenderBase.def.defName.Equals("City_Abandoned") && !DefenderBase.def.defName.Equals("City_Ghost") && !DefenderBase.def.defName.Equals("City_Citadel"))
                {
                    totalBaseCount++;
                    if (AttackerBase.Faction.HostileTo(DefenderBase.Faction))
                    {
                        int attackDistance = Find.WorldGrid.TraversalDistanceBetween(AttackerBase.Tile, DefenderBase.Tile, true);
                        if (attackDistance < 30)
                        {
                            prox1.Add(DefenderBase);
                        }
                        else if (attackDistance < 60)
                        {
                            prox2.Add(DefenderBase);
                        }
                        else if (attackDistance < 90)
                        {
                            prox3.Add(DefenderBase);
                        }
                        else if (attackDistance < 120)
                        {
                            prox4.Add(DefenderBase);
                        }
                        else if (attackDistance < 150)
                        {
                            prox5.Add(DefenderBase);
                        }
                        else if (attackDistance < 180)
                        {
                            prox6.Add(DefenderBase);
                        }
                        else if (attackDistance < 210)
                        {
                            prox7.Add(DefenderBase);
                        }
                    }
                }
            }

            // Rebellion code
            if (attackerBaseCount >= 10 && attackerBaseCount >= (totalBaseCount * 0.1))
            {
                int num = Rand.Range(1, 100);
                if (num <= (int)(attackerBaseCount / totalBaseCount * 20) || attackerBaseCount >= (totalBaseCount * 0.8))
                {
                    List <Faction> allFactionList = (from x in Find.FactionManager.AllFactionsVisible
                                                     where x.def.settlementGenerationWeight > 0f && !x.def.hidden && !x.IsPlayer && !x.defeated && x != AttackerFaction && x.leader != null && !x.leader.IsPrisoner && !x.leader.Spawned
                                                     select x).ToList <Faction>();
                    for (int i = 0; i < allFactionList.Count; i++)
                    {
                        if (!IncidentWorker_NPCConquest.HasAnyOtherBase(allFactionList[i]))
                        {
                            for (int j = 0; j < attackerSettlementList.Count; j++)
                            {
                                int  num2             = Rand.Range(1, 100);
                                bool resistancechance = num2 < 41;
                                if (resistancechance)
                                {
                                    Settlement rebelSettlement = (Settlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Settlement);
                                    rebelSettlement.SetFaction(allFactionList[i]);
                                    rebelSettlement.Tile = attackerSettlementList[j].Tile;
                                    rebelSettlement.Name = SettlementNameGenerator.GenerateSettlementName(rebelSettlement, null);
                                    Find.WorldObjects.Remove(attackerSettlementList[j]);
                                    Find.WorldObjects.Add(rebelSettlement);
                                }
                            }

                            FactionRelation factionRelation = allFactionList[i].RelationWith(AttackerBase.Faction, false);
                            factionRelation.kind = FactionRelationKind.Hostile;
                            FactionRelation factionRelation2 = AttackerBase.Faction.RelationWith(allFactionList[i], false);
                            factionRelation2.kind = FactionRelationKind.Hostile;
                            Find.LetterStack.ReceiveLetter("LabelRebellion".Translate(), "DescRebellion".Translate(allFactionList[i], AttackerBase.Faction), LetterDefOf.NeutralEvent, null);
                            return(true);
                        }
                    }

                    if (IncidentWorker_NPCConquest.allowCloneFaction && AttackerFaction != Faction.OfEmpire)
                    {
                        Faction clonefaction = FactionGenerator.NewGeneratedFaction(new FactionGeneratorParms(AttackerFaction.def, default(IdeoGenerationParms), null));
                        clonefaction.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
                        Find.FactionManager.Add(clonefaction);

                        for (int i = 0; i < attackerSettlementList.Count; i++)
                        {
                            int  num3             = Rand.Range(1, 100);
                            bool resistancechance = num3 < 41;
                            if (resistancechance)
                            {
                                Settlement rebelSettlement = (Settlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Settlement);
                                rebelSettlement.SetFaction(clonefaction);
                                rebelSettlement.Tile = attackerSettlementList[i].Tile;
                                rebelSettlement.Name = SettlementNameGenerator.GenerateSettlementName(rebelSettlement, null);
                                Find.WorldObjects.Remove(attackerSettlementList[i]);
                                Find.WorldObjects.Add(rebelSettlement);
                            }
                        }

                        FactionRelation factionRelation = clonefaction.RelationWith(AttackerBase.Faction, false);
                        factionRelation.kind = FactionRelationKind.Hostile;
                        FactionRelation factionRelation2 = AttackerBase.Faction.RelationWith(clonefaction, false);
                        factionRelation2.kind = FactionRelationKind.Hostile;

                        Ideo newIdeo = IdeoGenerator.GenerateIdeo(FactionIdeosTracker.IdeoGenerationParmsForFaction_BackCompatibility(clonefaction.def));
                        clonefaction.ideos.SetPrimary(newIdeo);
                        Find.IdeoManager.Add(newIdeo);
                        clonefaction.leader.ideo.SetIdeo(newIdeo);

                        Find.LetterStack.ReceiveLetter("LabelRebellion".Translate(), "DescRebellion".Translate(clonefaction, AttackerBase.Faction), LetterDefOf.NeutralEvent, null);
                        return(true);
                    }
                }
            }

            // Conquest code
            Settlement FinalDefenderBase;

            if (prox1.Count != 0)
            {
                FinalDefenderBase = prox1.RandomElement <Settlement>();
            }
            else if (prox2.Count != 0)
            {
                FinalDefenderBase = prox2.RandomElement <Settlement>();
            }
            else if (prox3.Count != 0)
            {
                FinalDefenderBase = prox3.RandomElement <Settlement>();
            }
            else if (prox4.Count != 0)
            {
                FinalDefenderBase = prox4.RandomElement <Settlement>();
            }
            else if (prox5.Count != 0)
            {
                FinalDefenderBase = prox5.RandomElement <Settlement>();
            }
            else if (prox6.Count != 0)
            {
                FinalDefenderBase = prox6.RandomElement <Settlement>();
            }
            else if (prox7.Count != 0)
            {
                FinalDefenderBase = prox7.RandomElement <Settlement>();
            }
            else
            {
                return(false);
            }

            if (FinalDefenderBase.HasMap)
            {
                Log.Message("attack target has generated map. Event dropped.");
                return(false);
            }

            // Determine whether to raze or take control, distance-based
            int razeroll = Rand.Range(1, 100);

            if (razeroll <= IncidentWorker_NPCConquest.razeChance)
            {
                if (IncidentWorker_NPCConquest.allowRazeClear)
                {
                    List <DestroyedSettlement> clearRuinTarget = Find.WorldObjects.DestroyedSettlements;
                    for (int i = 0; i < clearRuinTarget.Count; i++)
                    {
                        Find.WorldObjects.Remove(clearRuinTarget[i]);
                    }
                }

                DestroyedSettlement destroyedSettlement = (DestroyedSettlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedSettlement);
                destroyedSettlement.Tile = FinalDefenderBase.Tile;
                Find.WorldObjects.Remove(FinalDefenderBase);
                Find.WorldObjects.Add(destroyedSettlement);
            }
            else
            {
                Settlement settlementConquest = (Settlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Settlement);
                settlementConquest.SetFaction(AttackerBase.Faction);
                settlementConquest.Tile = FinalDefenderBase.Tile;
                settlementConquest.Name = SettlementNameGenerator.GenerateSettlementName(settlementConquest, null);
                Find.WorldObjects.Remove(FinalDefenderBase);
                Find.WorldObjects.Add(settlementConquest);
            }

            // Defeat check for distance conquest
            if (IncidentWorker_NPCConquest.allowCloneFaction && !HasAnyOtherBase(FinalDefenderBase))
            {
                List <Faction> clonefactioncheck = (from x in Find.FactionManager.AllFactionsVisible
                                                    where !x.def.hidden && !x.IsPlayer && !x.defeated && x != FinalDefenderBase.Faction && x.def == FinalDefenderBase.Faction.def
                                                    select x).ToList <Faction>();
                if (clonefactioncheck.Count > 0)
                {
                    FinalDefenderBase.Faction.defeated = true;
                    Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), "LetterFactionBaseDefeated_FactionDestroyed".Translate(FinalDefenderBase.Faction.Name), LetterDefOf.NeutralEvent, null);
                }
            }

            int defeatroll = Rand.Range(1, 100);

            if (defeatroll <= IncidentWorker_NPCConquest.defeatChance && !HasAnyOtherBase(FinalDefenderBase))
            {
                FinalDefenderBase.Faction.defeated = true;
                Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), "LetterFactionBaseDefeated_FactionDestroyed".Translate(FinalDefenderBase.Faction.Name), LetterDefOf.NeutralEvent, null);
            }

            // Alliance code
            if (IncidentWorker_NPCConquest.allowAlliance && Find.World.GetComponent <DiplomacyWorldComponent>().allianceCooldown <= 0)
            {
                List <Faction> alliance = (from x in Find.FactionManager.AllFactionsVisible
                                           where x.def.settlementGenerationWeight > 0f && !x.def.hidden && !x.IsPlayer && !x.defeated && x != AttackerFaction && x.leader != null && !x.leader.IsPrisoner && !x.leader.Spawned
                                           select x).ToList <Faction>();
                List <Faction> finalAlliance = new List <Faction>();

                if (alliance.Count >= 2 && attackerBaseCount >= (totalBaseCount * 0.4) && attackerBaseCount <= (totalBaseCount * 0.6) && attackerBaseCount > 9)
                {
                    for (int i = 0; i < alliance.Count; i++)
                    {
                        int  num         = Rand.Range(1, 100);
                        bool havemysword = num < 81;
                        if (havemysword)
                        {
                            FactionRelation factionRelation = AttackerFaction.RelationWith(alliance[i], false);
                            factionRelation.kind = FactionRelationKind.Hostile;
                            FactionRelation factionRelation2 = alliance[i].RelationWith(AttackerFaction, false);
                            factionRelation2.kind = FactionRelationKind.Hostile;
                            finalAlliance.Add(alliance[i]);
                        }
                    }

                    StringBuilder allianceList = new StringBuilder();
                    for (int x = 0; x < finalAlliance.Count; x++)
                    {
                        for (int y = 0; y < finalAlliance.Count; y++)
                        {
                            if (finalAlliance[y] != finalAlliance[x])
                            {
                                FactionRelation factionRelation3 = finalAlliance[y].RelationWith(finalAlliance[x], false);
                                factionRelation3.kind = FactionRelationKind.Neutral;
                                FactionRelation factionRelation4 = finalAlliance[x].RelationWith(finalAlliance[y], false);
                                factionRelation4.kind = FactionRelationKind.Neutral;
                            }
                        }
                        allianceList.Append(finalAlliance[x].ToString()).Append(", ");
                    }
                    string allianceListString = allianceList.ToString();
                    allianceListString = allianceListString.Trim().TrimEnd(',');

                    Find.LetterStack.ReceiveLetter("LabelAlliance".Translate(), "DescAlliance".Translate(allianceListString, AttackerBase.Faction), LetterDefOf.NeutralEvent, null);
                    Find.World.GetComponent <DiplomacyWorldComponent>().allianceCooldown = 11;
                }
            }

            if (Find.World.GetComponent <DiplomacyWorldComponent>().allianceCooldown > 0)
            {
                Find.World.GetComponent <DiplomacyWorldComponent>().allianceCooldown--;
            }

            return(true);
        }
Example #3
0
        private bool doConvert()
        {
            Faction faction;

            if (!this.TryFindConvertFaction(out faction))
            {
                return(false);
            }

            // adopt similar ideology from ally
            List <MemeDef> initialmemes = faction.ideos.PrimaryIdeo.memes;

            for (int i = 0; i < initialmemes.Count; i++)
            {
                MemeDef eachmeme = initialmemes[i];
                if (eachmeme.impact >= 2)
                {
                    List <Ideo> worldIdeo = Find.IdeoManager.IdeosListForReading;
                    for (int y = 0; y < worldIdeo.Count; y++)
                    {
                        Ideo eachIdeo = worldIdeo[y];
                        if (eachIdeo.HasMeme(eachmeme) && eachIdeo != faction.ideos.PrimaryIdeo)
                        {
                            List <Faction> proselytizer = (from x in Find.FactionManager.AllFactionsVisible
                                                           where !x.def.hidden && (!x.IsPlayer || faction.RelationKindWith(Faction.OfPlayer) == FactionRelationKind.Ally) && !x.defeated && x != faction && !x.HostileTo(faction) && x.ideos.PrimaryIdeo == eachIdeo
                                                           select x).ToList <Faction>();

                            for (int x = 0; x < proselytizer.Count; x++)
                            {
                                Faction temp        = proselytizer[x];
                                int     randomIndex = Random.Range(x, proselytizer.Count);
                                proselytizer[x]           = proselytizer[randomIndex];
                                proselytizer[randomIndex] = temp;
                            }

                            if (proselytizer.Count > 0)
                            {
                                faction.ideos.SetPrimary(eachIdeo);
                                Find.IdeoManager.RemoveUnusedStartingIdeos();
                                faction.leader.ideo.SetIdeo(eachIdeo);
                                Find.LetterStack.ReceiveLetter("LabelDDProselytization".Translate(), "DescDDProselytization".Translate(faction.Name, eachIdeo.name, proselytizer.RandomElement <Faction>().Name, eachmeme.label), LetterDefOf.NeutralEvent);
                                return(true);
                            }
                        }
                    }
                }
            }

            // adopt new ideology with FactionDef limitations
            Ideo           newIdeo          = IdeoGenerator.GenerateIdeo(FactionIdeosTracker.IdeoGenerationParmsForFaction_BackCompatibility(faction.def));
            List <Faction> sameideofactions = (from x in Find.FactionManager.AllFactionsVisible
                                               where !x.def.hidden && !x.defeated && x != faction && x.ideos.PrimaryIdeo == faction.ideos.PrimaryIdeo
                                               select x).ToList <Faction>();

            faction.ideos.SetPrimary(newIdeo);
            Find.IdeoManager.Add(newIdeo);
            faction.leader.ideo.SetIdeo(newIdeo);
            Find.IdeoManager.RemoveUnusedStartingIdeos();
            if (sameideofactions.Count > 0)
            {
                Find.LetterStack.ReceiveLetter("LabelDDFoundation".Translate(), "DescDDFoundation".Translate(faction.Name, newIdeo.name), LetterDefOf.NeutralEvent);
            }

            return(true);
        }