public Identify(string Token, int Intents) { this.op = 2; this.d = new IdentifyData(); this.d.SetIntents(Intents); this.d.SetToken(Token); }
public NewSession(Identity identity, Action <string, JsonElement> eventDispatchCallback, ILogger logger) : base(eventDispatchCallback, logger) { _logger = logger; _identityData = new IdentifyData { Token = identity.Token, Properties = new IdentifyConnectionProperties { Os = OsName, Browser = LibraryName, Device = LibraryName, }, Shard = identity.Shard, Intents = identity.Intents, }; }
public override string ToString() { try { return(GetObjectName()); } catch (Exception ex) { try { return(IdentifyData.ToString()); } catch (Exception ex2) { return(""); } } }
void Awake() { //Set the instance only once. if (instance == null) { instance = this; } else if (instance != this) { //Enforces that there will always be one instance of the GameManager gameObject, this is for type errors prevention. Destroy(gameObject); Debug.LogWarning("Another instance of GameManager has been created and destoryed!"); } //Get the DB data script ref dBData = GetComponent <DBData>(); //Makes this gameobject not be unloaded when entering a new scene DontDestroyOnLoad(this); idData = new IdentifyData(); //Load in idData id there is any LoadIdentify(); }