// Start is called before the first frame update void Start() { if (icon_Plant_Behaviour == null) { icon_Plant_Behaviour = gameObject.transform.parent.gameObject.GetComponentInChildren <Icon_Plant_Behaviour>(); } plantPoint = gameObject.transform.parent.gameObject.GetComponent <PlantPoint>(); StartCoroutine(EatPlant()); StartCoroutine(RotateRat()); }
private void Start() { iconPlantBehaviouScript = GetComponentInChildren <Icon_Plant_Behaviour>(); iconPlantBehaviouScript.gameObject.SetActive(false); }