Example #1
0
    // ロード時に実行
    void Start()
    {
        g_Player       = GameObject.Find("Player");
        g_SpriteChange = g_Player.GetComponent <SpriteChange>();

        g_IconDirector = GameObject.Find("IconDirector");
        id_Director    = g_IconDirector.GetComponent <IconDirector>();

        g_Transform = GameObject.Find("TransformDirector");
        td_Script   = g_Transform.GetComponent <TransformationDirector>();

        g_SE      = GameObject.Find("ConsteSE");
        as_Source = g_SE.GetComponent <AudioSource>();

        for (int i = 0; i < g_Constellation.Count; i++)
        {
            g_Constellation[i].SetActive(false);

            if (i >= (int)AbilityKey.Max)
            {
                continue;
            }
            f_Timer[i]         = 0.0f;
            b_Ability[i]       = false;
            n_Status[i]        = (int)ConstellationState.None;
            n_RecoveryState[i] = n_Status[i];
        }

        n_NowStatus = (int)ConstellationState.None;

        SetSpan();
    }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        g_IconDirector = GameObject.Find("IconDirector");
        id_IconChange  = g_IconDirector.GetComponent <IconDirector>();

        g_Player       = GameObject.Find("Player");
        g_PlayerScript = g_Player.GetComponent <Player>();

        rb_Body           = GetComponent <Rigidbody2D>();
        col_CircleTrigger = GetComponent <Collider2D>();
        g_sr = GetComponent <SpriteRenderer>();

        igj_Script = g_BoxCollider.GetComponent <IconGroundJudge>();

        na_IconUI = g_IconUI.GetComponent <NowAbility>();

        b_GetAbility = false;
    }