Example #1
0
    protected override bool OnFinishWorking()
    {
        IceCreamMachine_Making icecream = coneInput.GetComponent <IceCreamMachine_Making>();

        icecream.setUnitProperty(icecream.ConeFlavor, icecream.IceCreamFlavor, true);
        icecream.isSprinkle = true;
        return(true);
    }
Example #2
0
    protected override bool OnFinishWorking()
    {
        Destroy(coneInput);
        spawnObject = Instantiate(IceCreamAndCone, spawnPoint, Quaternion.identity);
        IceCreamMachine_Making iceCreamMaking = spawnObject.GetComponent <IceCreamMachine_Making>();

        iceCreamMaking.setUnitProperty(ConeFlavor, iceCreamFlavor, false);
        iceCreamMaking.LastPosition = spawnPoint;
        return(true);
    }