internal static object DeepCopyIceComponent(Type type, IceComponent cloneFrom)
        {
            //Create a new instance of the component
            IceComponent comp = (IceComponent)type.Assembly.CreateInstance(type.FullName);

            //CopyPropertiesTo(comp, cloneFrom);
            cloneFrom.CopyValuesTo(comp);
            return(comp);
        }
Example #2
0
        //private static void UpdateNetworkToSend(float elapsed)
        //{
        //    NetworkSession session = SceneManager.networkSession;
        //    if (SceneManager.IsNetworkOwner)
        //    {
        //        //foreach (var item in SceneManager.ActiveScene.SceneItems)
        //        //{
        //        //    packetWriter.Write((int)NetworkDataType.UpdateSceneItem);
        //        //    packetWriter.Write(item.Position);
        //        //}
        //        //LocalNetworkGamer server = (LocalNetworkGamer)session.Host;
        //        //server.SendData(packetWriter, SendDataOptions.InOrder);
        //    }
        //    session.Update();
        //}

        private static void UpdateItemsComponents(SceneItem item)
        {
            if (item.Components == null)
            {
                return;
            }
            for (int i = 0; i < item.Components.Count; i++)
            {
                IceComponent _component = item.Components[i];
                if (_component.Enabled == true)
                {
                    _component.Update(IceCream.Game.Instance.Elapsed);
                }
            }
        }