static void Main(string[] args) { var fireBall = new FireBall(); var iceBlast = new IceBlast(); var fireMage = new Mage(fireBall); var iceMage = new Mage(iceBlast); fireMage.Cast(); iceMage.Cast(); }
// Token: 0x060009C9 RID: 2505 RVA: 0x0002A9F4 File Offset: 0x00028BF4 public override bool Combo(TargetManager targetManager, ComboModeMenu comboModeMenu) { AbilityHelper abilityHelper = new AbilityHelper(targetManager, comboModeMenu, this); IceBlast iceBlast = this.blast; if (iceBlast != null && iceBlast.Release(targetManager, base.ComboSleeper)) { return(true); } if (abilityHelper.UseAbility(this.hex, true)) { return(true); } if (abilityHelper.UseAbility(this.coldFeet, true)) { base.ComboSleeper.ExtendSleep(0.3f); return(true); } if (abilityHelper.UseAbility(this.vortex, true)) { return(true); } Modifier modifier = targetManager.Target.GetModifier("modifier_cold_feet"); if (modifier != null && modifier.ElapsedTime < (float)1 && abilityHelper.UseAbility(this.eul, true)) { base.ComboSleeper.ExtendSleep(0.5f); return(true); } if (abilityHelper.UseAbility(this.touch, true)) { return(true); } if (abilityHelper.UseAbility(this.atos, true)) { return(true); } if (abilityHelper.UseAbility(this.vessel, true)) { return(true); } if (abilityHelper.UseAbility(this.urn, true)) { return(true); } abilityHelper.UseAbility(this.blast, true); return(true); }
public AncientApparition(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.ancient_apparition_cold_feet, x => this.coldFeet = new DebuffAbility(x) }, { AbilityId.ancient_apparition_ice_vortex, x => this.vortex = new IceVortex(x) }, { AbilityId.ancient_apparition_chilling_touch, x => this.touch = new ChillingTouch(x) }, { AbilityId.ancient_apparition_ice_blast, x => this.blast = new IceBlast(x) }, { AbilityId.item_cyclone, x => this.eul = new DisableAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, }; }