Example #1
0
 // Use this for initialization
 public virtual void Start()
 {
     controls = GetComponent <CharacterController> ();
     player = GameObject.Find("player");
     world = player.GetComponent<World>();
     playerScript = player.GetComponent<IceBerg>();
 }
Example #2
0
    // Update is called once per frame
    void OnGUI()
    {
        alpha -= 0.2f*Time.deltaTime;
        alpha = Mathf.Clamp01 (alpha);

        GUI.color = new Color(0,0,0, alpha);
        GUI.depth = drawDepth;
        GUI.DrawTexture(new Rect(0,0,Screen.width,Screen.height), black);
        if (alpha < 0.001f)
        {
            if (first)
            {
                ice = GetComponent<IceBerg>();
                ice.enabled = true;
            }
            alpha = 1f;
            this.enabled = false;
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        game.level = 0;
        game.typeAI = 2;

        spawnRestrictionBox.x = 135.0f;
        spawnRestrictionBox.y = 57.0f;

        player = GetComponent<IceBerg>();
        startLevel();

        dayPOS.x = 0;
        daySIZ.x = 592f;
        daySIZ.y = 86f;
        dayPOS.y = Screen.height-daySIZ.y;
        levelPOS.y = Screen.height-86f+5f;
        levelPOS.x = 310f;
        levelSIZ.x = 200f;
        levelSIZ.y = 80f;
        offset.x = 3f;
        offset.y = 3f;
    }