protected Ice.AsyncCallback finished(Ice.Exception ex) { lock (this) { state_ |= StateDone; _exception = ex; _cancellationHandler = null; if (observer_ != null) { observer_.failed(ex.ice_name()); } if (_completedCallback == null) { if (observer_ != null) { observer_.detach(); observer_ = null; } } if (_waitHandle != null) { _waitHandle.Set(); } System.Threading.Monitor.PulseAll(this); return(_completedCallback); } }
public override Ice.AsyncCallback completed(Ice.Exception exc) { if (childObserver_ != null) { childObserver_.failed(exc.ice_name()); childObserver_.detach(); childObserver_ = null; } cachedConnection_ = null; if (proxy_.reference__().getInvocationTimeout() == -2) { instance_.timer().cancel(this); } // // NOTE: at this point, synchronization isn't needed, no other threads should be // calling on the callback. // try { // // It's important to let the retry queue do the retry even if // the retry interval is 0. This method can be called with the // connection locked so we can't just retry here. // instance_.retryQueue().add(this, handleException(exc)); return(null); } catch (Ice.Exception ex) { return(finished(ex)); // No retries, we're done } }
protected new Ice.AsyncCallback finished(Ice.Exception ex) { if (childObserver_ != null) { childObserver_.failed(ex.ice_name()); childObserver_.detach(); childObserver_ = null; } return(base.finished(ex)); }
public override Ice.AsyncCallback completed(Ice.Exception ex) { if (childObserver_ != null) { childObserver_.failed(ex.ice_name()); childObserver_.detach(); childObserver_ = null; } _outAsync.doCheck(false); return(null); }
private void exception(ref bool haveResponse, Ice.Exception ex) { haveResponse = true; lblStatus.Text = "Exception: " + ex.ice_name(); }