public void ShowCampInfo(Icamp camp) { Show(); mCamp = camp; mCampIcon.sprite = FactoryManager.AssetFactory.LoadSprite(camp.iconSprite); mCampName.text = camp.name; mCampLevel.text = camp.lv.ToString(); ShowWeaponLevel(camp.WeaponType); mTrainCount.text = camp.TrainCount.ToString(); mTrainButtonLabel.text = "训练\n" + mCamp.EnergyCostTrain + "点能量"; if (camp.TrainCount == 0) { //mCancelTrainButton.enabled = false; mCancelTrainButton.interactable = false; } }
public void ShowCampInfo(Icamp camp) { mCampInfoUi.ShowCampInfo(camp); }