Example #1
0
        public void checkCollisions(I_WorldObject x)
        {
            qt.FindIntersects(boundingBoxToRectangle(x), ref intersectingObjects);

            foreach (I_WorldObject y in intersectingObjects)
            {
                if (!object.ReferenceEquals(x, y))
                {
                    x.alertCollision(y);
                    y.alertCollision(x);
                }
            }
        }