Example #1
0
 internal void UpdateState(StateMapping mapping)
 {
     _controller.ResetReport();
     _controller.SetButtonState(Xbox360Button.A, mapping.A);
     _controller.SetButtonState(Xbox360Button.B, mapping.B);
     _controller.SetButtonState(Xbox360Button.X, mapping.X);
     _controller.SetButtonState(Xbox360Button.Y, mapping.Y);
     _controller.SetButtonState(Xbox360Button.Back, mapping.Back);
     _controller.SetButtonState(Xbox360Button.Start, mapping.Start);
     _controller.SetButtonState(Xbox360Button.Guide, mapping.Guide);
     _controller.SetButtonState(Xbox360Button.LeftShoulder, mapping.LeftShoulder);
     _controller.SetButtonState(Xbox360Button.RightShoulder, mapping.RightShoulder);
     _controller.SetButtonState(Xbox360Button.LeftThumb, mapping.LeftThumb);
     _controller.SetButtonState(Xbox360Button.RightThumb, mapping.RightThumb);
     _controller.SetAxisValue(Xbox360Axis.LeftThumbX, mapping.LeftThumbX);
     _controller.SetAxisValue(Xbox360Axis.LeftThumbY, mapping.LeftThumbY);
     _controller.SetAxisValue(Xbox360Axis.RightThumbX, mapping.RightThumbX);
     _controller.SetAxisValue(Xbox360Axis.RightThumbY, mapping.RightThumbY);
     _controller.SetSliderValue(Xbox360Slider.LeftTrigger, mapping.LeftTrigger);
     _controller.SetSliderValue(Xbox360Slider.RightTrigger, mapping.RightTrigger);
     _controller.SetButtonState(Xbox360Button.Up, mapping.Up);
     _controller.SetButtonState(Xbox360Button.Down, mapping.Down);
     _controller.SetButtonState(Xbox360Button.Left, mapping.Left);
     _controller.SetButtonState(Xbox360Button.Right, mapping.Right);
     _controller.SubmitReport();
 }
Example #2
0
        private void DoUpdateInput(OutputControllerXbox360InputState new_state)
        {
            xbox_controller.SetButtonState(Xbox360Button.LeftThumb, new_state.thumb_stick_left);
            xbox_controller.SetButtonState(Xbox360Button.RightThumb, new_state.thumb_stick_right);

            xbox_controller.SetButtonState(Xbox360Button.Y, new_state.y);
            xbox_controller.SetButtonState(Xbox360Button.X, new_state.x);
            xbox_controller.SetButtonState(Xbox360Button.B, new_state.b);
            xbox_controller.SetButtonState(Xbox360Button.A, new_state.a);

            xbox_controller.SetButtonState(Xbox360Button.Start, new_state.start);
            xbox_controller.SetButtonState(Xbox360Button.Back, new_state.back);
            xbox_controller.SetButtonState(Xbox360Button.Guide, new_state.guide);

            xbox_controller.SetButtonState(Xbox360Button.Up, new_state.dpad_up);
            xbox_controller.SetButtonState(Xbox360Button.Right, new_state.dpad_right);
            xbox_controller.SetButtonState(Xbox360Button.Down, new_state.dpad_down);
            xbox_controller.SetButtonState(Xbox360Button.Left, new_state.dpad_left);

            xbox_controller.SetButtonState(Xbox360Button.LeftShoulder, new_state.shoulder_left);
            xbox_controller.SetButtonState(Xbox360Button.RightShoulder, new_state.shoulder_right);

            xbox_controller.SetAxisValue(Xbox360Axis.LeftThumbX, new_state.axis_left_x);
            xbox_controller.SetAxisValue(Xbox360Axis.LeftThumbY, new_state.axis_left_y);
            xbox_controller.SetAxisValue(Xbox360Axis.RightThumbX, new_state.axis_right_x);
            xbox_controller.SetAxisValue(Xbox360Axis.RightThumbY, new_state.axis_right_y);

            xbox_controller.SetSliderValue(Xbox360Slider.LeftTrigger, new_state.trigger_left);
            xbox_controller.SetSliderValue(Xbox360Slider.RightTrigger, new_state.trigger_right);

            xbox_controller.SubmitReport();

            current_state = new_state;
        }
Example #3
0
 public override void SendInput(XboxInput input)
 {
     SetValueIfNeeded(Xbox360Button.A, input.A);
     SetValueIfNeeded(Xbox360Button.B, input.B);
     SetValueIfNeeded(Xbox360Button.X, input.X);
     SetValueIfNeeded(Xbox360Button.Y, input.Y);
     SetValueIfNeeded(Xbox360Button.LeftShoulder, input.L1);
     SetValueIfNeeded(Xbox360Button.RightShoulder, input.R1);
     SetValueIfNeeded(Xbox360Button.LeftThumb, input.L3);
     SetValueIfNeeded(Xbox360Button.RightThumb, input.R3);
     SetValueIfNeeded(Xbox360Button.Back, input.Back);
     SetValueIfNeeded(Xbox360Button.Start, input.Start);
     SetValueIfNeeded(Xbox360Button.Guide, input.Home);
     SetValueIfNeeded(Xbox360Button.Up, input.Up);
     SetValueIfNeeded(Xbox360Button.Down, input.Down);
     SetValueIfNeeded(Xbox360Button.Left, input.Left);
     SetValueIfNeeded(Xbox360Button.Right, input.Right);
     SetValueIfNeeded(Xbox360Axis.LeftThumbX, input.LX);
     SetValueIfNeeded(Xbox360Axis.LeftThumbY, input.LY);
     SetValueIfNeeded(Xbox360Axis.RightThumbX, input.RX);
     SetValueIfNeeded(Xbox360Axis.RightThumbY, input.RY);
     SetValueIfNeeded(Xbox360Slider.LeftTrigger, input.L2);
     SetValueIfNeeded(Xbox360Slider.RightTrigger, input.R2);
     controller.SubmitReport();
 }
Example #4
0
        public void UpdateButtonStatus(byte LX, byte LY, byte RX, byte RY, byte L2, byte R2, byte Button_DPad_State, byte Button2_Status)
        {
            controller.SetAxisValue(Xbox360Axis.LeftThumbX, LeftThumbX         = (short)((LX << 8) - 32768));
            controller.SetAxisValue(Xbox360Axis.LeftThumbY, LeftThumbY         = (short)~((LY << 8) - 32768));
            controller.SetAxisValue(Xbox360Axis.RightThumbX, RightThumbX       = (short)((RX << 8) - 32768));
            controller.SetAxisValue(Xbox360Axis.RightThumbY, RightThumbY       = (short)~((RY << 8) - 32768));
            controller.SetSliderValue(Xbox360Slider.LeftTrigger, LeftTrigger   = L2);
            controller.SetSliderValue(Xbox360Slider.RightTrigger, RightTrigger = R2);
            //
            controller.SetButtonState(Xbox360Button.Y, Y = (Button_DPad_State & (1 << 7)) > 0);
            controller.SetButtonState(Xbox360Button.B, B = (Button_DPad_State & (1 << 6)) > 0);
            controller.SetButtonState(Xbox360Button.A, A = (Button_DPad_State & (1 << 5)) > 0);
            controller.SetButtonState(Xbox360Button.X, X = (Button_DPad_State & (1 << 4)) > 0);
            int dPad = Button_DPad_State & 0x0F;

            controller.SetButtonState(Xbox360Button.Up, Up       = (dPad == 0 || dPad == 1 || dPad == 7));
            controller.SetButtonState(Xbox360Button.Right, Right = (dPad == 1 || dPad == 2 || dPad == 3));
            controller.SetButtonState(Xbox360Button.Down, Down   = (dPad == 3 || dPad == 4 || dPad == 5));
            controller.SetButtonState(Xbox360Button.Left, Left   = (dPad == 5 || dPad == 6 || dPad == 7));
            //
            controller.SetButtonState(Xbox360Button.RightThumb, RightThumb       = (Button2_Status & (1 << 7)) > 0);
            controller.SetButtonState(Xbox360Button.LeftThumb, LeftThumb         = (Button2_Status & (1 << 6)) > 0);
            controller.SetButtonState(Xbox360Button.Start, Start                 = (Button2_Status & (1 << 5)) > 0); //Option
            controller.SetButtonState(Xbox360Button.Back, Back                   = (Button2_Status & (1 << 4)) > 0); //Share
            controller.SetButtonState(Xbox360Button.RightShoulder, RightShoulder = (Button2_Status & (1 << 1)) > 0);
            controller.SetButtonState(Xbox360Button.LeftShoulder, LeftShoulder   = (Button2_Status & (1 << 0)) > 0);
            controller.SubmitReport();
        }
Example #5
0
 public ViGEmXboxDevice(IXbox360Controller controller)
 {
     this.controller             = controller;
     controller.AutoSubmitReport = false;
     controller.Connect();
     SetValueIfNeeded(Xbox360Axis.LeftThumbX, 0.5);
     SetValueIfNeeded(Xbox360Axis.LeftThumbY, 0.5);
     SetValueIfNeeded(Xbox360Axis.RightThumbX, 0.5);
     SetValueIfNeeded(Xbox360Axis.RightThumbY, 0.5);
     controller.SubmitReport();
 }
Example #6
0
        public void InputReportReceived(IDualShockDevice device, IInputReport report)
        {
            _target.ResetReport(); //This may be able to be optimized, look into later...

            // Convert report to DS3 format and store latest report for this device
            var ds3Report = (DualShock3InputReport)report;

            if (device.DeviceIndex == 0)
            {
                _Nav0Report = ds3Report;
            }
            if (device.DeviceIndex == 1)
            {
                _Nav1Report = ds3Report;
            }

            // Only combine reports and submit if we've seen input from each controller at least once
            if (_Nav0Report != null && _Nav1Report != null)
            {
                // Map buttons from Navigation #1 into input report
                _target.SetAxisValue(Xbox360Axis.LeftThumbX, Scale(_Nav0Report[DualShock3Axes.LeftThumbX], false));
                _target.SetAxisValue(Xbox360Axis.LeftThumbY, Scale(_Nav0Report[DualShock3Axes.LeftThumbY], true));
                _target.SetAxisValue(Xbox360Axis.RightThumbX, Scale(_Nav1Report[DualShock3Axes.LeftThumbX], false));
                _target.SetAxisValue(Xbox360Axis.RightThumbY, Scale(_Nav1Report[DualShock3Axes.LeftThumbY], true));

                _target.SetSliderValue(Xbox360Slider.LeftTrigger, _Nav0Report[DualShock3Axes.LeftTrigger]);
                _target.SetSliderValue(Xbox360Slider.RightTrigger, _Nav1Report[DualShock3Axes.LeftTrigger]);

                foreach (var button in _btnMap0.Where(m => _Nav0Report.EngagedButtons.Contains(m.Key))
                         .Select(m => m.Value))
                {
                    _target.SetButtonState(button, true);
                }

                foreach (var button in _btnMap1.Where(m => _Nav1Report.EngagedButtons.Contains(m.Key))
                         .Select(m => m.Value))
                {
                    _target.SetButtonState(button, true);
                }

                _target.SubmitReport();
            }
        }
Example #7
0
        public override void ConvertandSendReport(DS4State state, int device)
        {
            if (!connected)
            {
                return;
            }

            //cont.ResetReport();
            ushort tempButtons = 0;

            unchecked
            {
                if (state.Share)
                {
                    tempButtons |= Xbox360Button.Back.Value;
                }
                if (state.L3)
                {
                    tempButtons |= Xbox360Button.LeftThumb.Value;
                }
                if (state.R3)
                {
                    tempButtons |= Xbox360Button.RightThumb.Value;
                }
                if (state.Options)
                {
                    tempButtons |= Xbox360Button.Start.Value;
                }

                if (state.DpadUp)
                {
                    tempButtons |= Xbox360Button.Up.Value;
                }
                if (state.DpadRight)
                {
                    tempButtons |= Xbox360Button.Right.Value;
                }
                if (state.DpadDown)
                {
                    tempButtons |= Xbox360Button.Down.Value;
                }
                if (state.DpadLeft)
                {
                    tempButtons |= Xbox360Button.Left.Value;
                }

                if (state.L1)
                {
                    tempButtons |= Xbox360Button.LeftShoulder.Value;
                }
                if (state.R1)
                {
                    tempButtons |= Xbox360Button.RightShoulder.Value;
                }

                if (state.Triangle)
                {
                    tempButtons |= Xbox360Button.Y.Value;
                }
                if (state.Circle)
                {
                    tempButtons |= Xbox360Button.B.Value;
                }
                if (state.Cross)
                {
                    tempButtons |= Xbox360Button.A.Value;
                }
                if (state.Square)
                {
                    tempButtons |= Xbox360Button.X.Value;
                }
                if (state.PS)
                {
                    tempButtons |= Xbox360Button.Guide.Value;
                }
                cont.SetButtonsFull(tempButtons);
            }

            cont.LeftTrigger  = state.L2;
            cont.RightTrigger = state.R2;

            SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);

            switch (steeringWheelMappedAxis)
            {
            case SASteeringWheelEmulationAxisType.None:
                cont.LeftThumbX  = AxisScale(state.LX, false);
                cont.LeftThumbY  = AxisScale(state.LY, true);
                cont.RightThumbX = AxisScale(state.RX, false);
                cont.RightThumbY = AxisScale(state.RY, true);
                break;

            case SASteeringWheelEmulationAxisType.LX:
                cont.LeftThumbX  = (short)state.SASteeringWheelEmulationUnit;
                cont.LeftThumbY  = AxisScale(state.LY, true);
                cont.RightThumbX = AxisScale(state.RX, false);
                cont.RightThumbY = AxisScale(state.RY, true);
                break;

            case SASteeringWheelEmulationAxisType.LY:
                cont.LeftThumbX  = AxisScale(state.LX, false);
                cont.LeftThumbY  = (short)state.SASteeringWheelEmulationUnit;
                cont.RightThumbX = AxisScale(state.RX, false);
                cont.RightThumbY = AxisScale(state.RY, true);
                break;

            case SASteeringWheelEmulationAxisType.RX:
                cont.LeftThumbX  = AxisScale(state.LX, false);
                cont.LeftThumbY  = AxisScale(state.LY, true);
                cont.RightThumbX = (short)state.SASteeringWheelEmulationUnit;
                cont.RightThumbY = AxisScale(state.RY, true);
                break;

            case SASteeringWheelEmulationAxisType.RY:
                cont.LeftThumbX  = AxisScale(state.LX, false);
                cont.LeftThumbY  = AxisScale(state.LY, true);
                cont.RightThumbX = AxisScale(state.RX, false);
                cont.RightThumbY = (short)state.SASteeringWheelEmulationUnit;
                break;

            case SASteeringWheelEmulationAxisType.L2R2:
                cont.LeftTrigger = cont.RightTrigger = 0;
                if (state.SASteeringWheelEmulationUnit >= 0)
                {
                    cont.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
                }
                else
                {
                    cont.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
                }
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1X:
            case SASteeringWheelEmulationAxisType.VJoy2X:
                DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1Y:
            case SASteeringWheelEmulationAxisType.VJoy2Y:
                DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
                goto case SASteeringWheelEmulationAxisType.None;

            case SASteeringWheelEmulationAxisType.VJoy1Z:
            case SASteeringWheelEmulationAxisType.VJoy2Z:
                DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
                goto case SASteeringWheelEmulationAxisType.None;

            default:
                // Should never come here but just in case use the NONE case as default handler....
                goto case SASteeringWheelEmulationAxisType.None;
            }

            cont.SubmitReport();
        }
Example #8
0
        private void input_thread()
        {
            target360.Connect();
            bool ss_button_pressed = false;
            bool ss_button_held    = false;

            _stream.ReadTimeout = Timeout.Infinite;
            byte[] data = new byte[_device.GetMaxInputReportLength()];
            while (running)
            {
                int read = 0;
                try
                {
                    read = _stream.Read(data);
                }
                catch (TimeoutException e)
                {
                    read = 0;
                }
                catch
                {
                    unplug(joinInputThread: false);
                }

                if (read > 0)
                {
                    if (data[0] == 0x03 && read == 10)
                    {
                        target360.ResetReport();
                        if ((data[3] & 64) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.A, true);
                        }
                        if ((data[3] & 32) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.B, true);
                        }
                        if ((data[3] & 16) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.X, true);
                        }
                        if ((data[3] & 8) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Y, true);
                        }
                        if ((data[3] & 4) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.LeftShoulder, true);
                        }
                        if ((data[3] & 2) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.RightShoulder, true);
                        }
                        if ((data[3] & 1) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.LeftThumb, true);
                        }
                        if ((data[2] & 128) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.RightThumb, true);
                        }
                        ss_button_pressed = (data[2] & 1) != 0;
                        //assistant_button_pressed = ( currentState[2] & 2 ) != 0;
                        // [2] & 2 == Assistant, [2] & 1 == Screenshot

                        switch (data[1])
                        {
                        default:
                            break;

                        case 0:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            break;

                        case 1:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 2:
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 3:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            target360.SetButtonState(Xbox360Button.Right, true);
                            break;

                        case 4:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            break;

                        case 5:
                            target360.SetButtonState(Xbox360Button.Down, true);
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;

                        case 6:
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;

                        case 7:
                            target360.SetButtonState(Xbox360Button.Up, true);
                            target360.SetButtonState(Xbox360Button.Left, true);
                            break;
                        }

                        if ((data[2] & 32) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Start, true);
                        }
                        if ((data[2] & 64) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Back, true);
                        }

                        if ((data[2] & 16) != 0)
                        {
                            target360.SetButtonState(Xbox360Button.Guide, true);
                        }

                        // Note: The HID reports do not allow stick values of 00.
                        // This seems to make sense: 0x80 is center, so usable values are:
                        // 0x01 to 0x7F and 0x81 to 0xFF.
                        // For our purposes I believe this is undesirable. Subtract 1 from negative
                        // values to allow maxing out the stick values.
                        // TODO: Get an Xbox controller and verify this is standard behavior.
                        for (int i = 4; i <= 7; ++i)
                        {
                            if (data[i] <= 0x7F && data[i] > 0x00)
                            {
                                data[i] -= 0x01;
                            }
                        }

                        ushort LeftStickXunsigned = (ushort)(data[4] << 8 | (data[4] << 1 & 255));
                        if (LeftStickXunsigned == 0xFFFE)
                        {
                            LeftStickXunsigned = 0xFFFF;
                        }
                        short LeftStickX = (short)(LeftStickXunsigned - 0x8000);

                        ushort LeftStickYunsigned = (ushort)(data[5] << 8 | (data[5] << 1 & 255));
                        if (LeftStickYunsigned == 0xFFFE)
                        {
                            LeftStickYunsigned = 0xFFFF;
                        }
                        short LeftStickY = (short)(-LeftStickYunsigned + 0x7FFF);
                        if (LeftStickY == -1)
                        {
                            LeftStickY = 0;
                        }

                        ushort RightStickXunsigned = (ushort)(data[6] << 8 | (data[6] << 1 & 255));
                        if (RightStickXunsigned == 0xFFFE)
                        {
                            RightStickXunsigned = 0xFFFF;
                        }
                        short RightStickX = (short)(RightStickXunsigned - 0x8000);

                        ushort RightStickYunsigned = (ushort)(data[7] << 8 | (data[7] << 1 & 255));
                        if (RightStickYunsigned == 0xFFFE)
                        {
                            RightStickYunsigned = 0xFFFF;
                        }
                        short RightStickY = (short)(-RightStickYunsigned + 0x7FFF);
                        if (RightStickY == -1)
                        {
                            RightStickY = 0;
                        }

                        target360.SetAxisValue(Xbox360Axis.LeftThumbX, LeftStickX);
                        target360.SetAxisValue(Xbox360Axis.LeftThumbY, LeftStickY);
                        target360.SetAxisValue(Xbox360Axis.RightThumbX, RightStickX);
                        target360.SetAxisValue(Xbox360Axis.RightThumbY, RightStickY);
                        target360.SetSliderValue(Xbox360Slider.LeftTrigger, data[8]);
                        target360.SetSliderValue(Xbox360Slider.RightTrigger, data[9]);
                        target360.SubmitReport();
                    }
                }

                if (ss_button_pressed && !ss_button_held)
                {
                    ss_button_held = true;
                    try
                    {
                        // TODO: Allow configuring this keybind.
                        ssThread = new Thread(() => System.Windows.Forms.SendKeys.SendWait("^+Z"));
                        ssThread.Start();
                    }
                    catch
                    {
                    }
                }
                else if (ss_button_held && !ss_button_pressed)
                {
                    ss_button_held = false;
                }
            }
            target360.Disconnect();
        }
        static void Main(string[] args)
        {
            ViGEmClient        client     = new ViGEmClient();
            IXbox360Controller controller = client.CreateXbox360Controller();

            controller.AutoSubmitReport = false;
            controller.Connect();

            using (Host server = new Host()) {
                server.InitializeServer(6789, 2);

                Event netEvent;

                while (true)
                {
                    bool polled = false;

                    while (!polled)
                    {
                        if (server.CheckEvents(out netEvent) == false)
                        {
                            if (server.Service(15, out netEvent) == false)
                            {
                                break;
                            }

                            polled = true;
                        }

                        switch (netEvent.Type)
                        {
                        case EventType.None:
                            break;

                        case EventType.Connect:
                            Console.WriteLine("Client connected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;

                        case EventType.Disconnect:
                            Console.WriteLine("Client disconnected - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host);
                            break;


                        case EventType.Receive:
                            Console.WriteLine("Packet received from - ID: " + netEvent.ChannelID + ", IP: " + netEvent.Peer.Host + ", Channel ID: " + netEvent.ChannelID + ", Data length: " + netEvent.Packet.Length);
                            int t;
                            Console.WriteLine(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()));
                            if (Int32.TryParse(System.Text.Encoding.Default.GetString(netEvent.Packet.GetBytes()), out t))
                            {
                                bool press = t < 20;

                                if (!keyboard_mode)
                                {
                                    if (t % 20 < 14)
                                    {
                                        controller.SetButtonState(t % 20, press);
                                    }
                                    else if (t % 20 == 14)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.LeftTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }
                                    else if (t % 20 == 15)
                                    {
                                        controller.SetSliderValue(Xbox360Slider.RightTrigger, press ? (byte)0xFF : (byte)0x00);
                                    }

                                    controller.SubmitReport();
                                }
                                else
                                {
                                    switch (t % 20)
                                    {
                                    case 0:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D4).Invoke();
                                        }
                                        break;

                                    case 1:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D5).Invoke();
                                        }
                                        break;

                                    case 2:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D6).Invoke();
                                        }
                                        break;

                                    case 3:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.D7).Invoke();
                                        }
                                        break;

                                    case 4:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.R).Invoke();
                                        }
                                        break;

                                    case 5:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.T).Invoke();
                                        }
                                        break;

                                    case 6:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.Y).Invoke();
                                        }
                                        break;

                                    case 7:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.U).Invoke();
                                        }
                                        break;

                                    case 8:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.F).Invoke();
                                        }
                                        break;

                                    case 9:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.G).Invoke();
                                        }
                                        break;

                                    case 10:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.H).Invoke();
                                        }
                                        break;

                                    case 11:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.J).Invoke();
                                        }
                                        break;

                                    case 12:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.V).Invoke();
                                        }
                                        break;

                                    case 13:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.B).Invoke();
                                        }
                                        break;

                                    case 14:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.N).Invoke();
                                        }
                                        break;

                                    case 15:
                                        if (press)
                                        {
                                            WindowsInput.Simulate.Events().Hold(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        else
                                        {
                                            WindowsInput.Simulate.Events().Release(WindowsInput.Events.KeyCode.M).Invoke();
                                        }
                                        break;
                                    }
                                }
                            }
                            netEvent.Packet.Dispose();
                            break;
                        }
                    }
                }

                server.Flush();
            }

            controller.Disconnect();
        }
Example #10
0
        public virtual bool Report(byte[] input, byte[] output)
        {
            byte id = (byte)(input[4] - 1);

            if (targets.Count <= id || targets[id] == null)
            {
                return(false);
            }
            IXbox360Controller controller = targets[id];

            controller.ResetReport();
            if ((input[10] & 32) != 0)
            {
                controller.SetButtonState(Xbox360Button.Back, true);
            }
            if ((input[10] & 64) != 0)
            {
                controller.SetButtonState(Xbox360Button.LeftThumb, true);
            }
            if ((input[10] & 128) != 0)
            {
                controller.SetButtonState(Xbox360Button.RightThumb, true);
            }
            if ((input[10] & 16) != 0)
            {
                controller.SetButtonState(Xbox360Button.Start, true);
            }
            if ((input[10] & 1) != 0)
            {
                controller.SetButtonState(Xbox360Button.Up, true);
            }
            if ((input[10] & 2) != 0)
            {
                controller.SetButtonState(Xbox360Button.Down, true);
            }
            if ((input[10] & 4) != 0)
            {
                controller.SetButtonState(Xbox360Button.Left, true);
            }
            if ((input[10] & 8) != 0)
            {
                controller.SetButtonState(Xbox360Button.Right, true);
            }

            if ((input[11] & 1) != 0)
            {
                controller.SetButtonState(Xbox360Button.LeftShoulder, true);
            }
            if ((input[11] & 2) != 0)
            {
                controller.SetButtonState(Xbox360Button.RightShoulder, true);
            }
            if ((input[11] & 128) != 0)
            {
                controller.SetButtonState(Xbox360Button.Y, true);
            }
            if ((input[11] & 32) != 0)
            {
                controller.SetButtonState(Xbox360Button.B, true);
            }
            if ((input[11] & 16) != 0)
            {
                controller.SetButtonState(Xbox360Button.A, true);
            }
            if ((input[11] & 64) != 0)
            {
                controller.SetButtonState(Xbox360Button.X, true);
            }
            if ((input[11] & 4) != 0)
            {
                controller.SetButtonState(Xbox360Button.Guide, true);
            }

            controller.SetSliderValue(Xbox360Slider.LeftTrigger, input[12]);
            controller.SetSliderValue(Xbox360Slider.RightTrigger, input[13]);

            controller.SetAxisValue(Xbox360Axis.LeftThumbX, BitConverter.ToInt16(input, 14));
            controller.SetAxisValue(Xbox360Axis.LeftThumbY, BitConverter.ToInt16(input, 16));
            controller.SetAxisValue(Xbox360Axis.RightThumbX, BitConverter.ToInt16(input, 18));
            controller.SetAxisValue(Xbox360Axis.RightThumbY, BitConverter.ToInt16(input, 20));

            controller.SubmitReport();
            return(true);
        }
Example #11
0
        private void DeviceWorker()
        {
            _Logger.Information("Starting worker thread for {Device}", _Device);

            DisableReEnableDevice();

            // Open HID device to read input from the gamepad
            _Logger.Information("Opening HID device {Device}", _Device);
            _Device.OpenDevice(DeviceMode.Overlapped, DeviceMode.Overlapped, ShareMode.Exclusive);
            ExclusiveMode = true;

            // If exclusive mode is not available, retry in shared mode.
            if (!_Device.IsOpen)
            {
                _Logger.Warning("Cannot access HID device in exclusive mode, retrying in shared mode: {Device}", _Device);
                _Device.OpenDevice(DeviceMode.Overlapped, DeviceMode.Overlapped, ShareMode.ShareRead | ShareMode.ShareWrite);
                ExclusiveMode = false;
            }

            if (_Device.IsOpen)
            {
                // Init Xiaomi Gamepad vibration
                _Device.WriteFeatureData(new byte[] { 0x20, 0x00, 0x00 });

                // Connect the virtual Xbox360 gamepad
                try
                {
                    _Logger.Information("Connecting to ViGEm client");
                    _Target.Connect();
                }
                catch (VigemAlreadyConnectedException e)
                {
                    _Logger.Warning(e, "ViGEm client was already opened, closing and reopening it");
                    _Target.Disconnect();
                    _Target.Connect();
                }

                Started?.Invoke(this, EventArgs.Empty);

                HidReport hidReport;

                while (!_CTS.Token.IsCancellationRequested)
                {
                    // Is device has been closed, exit the loop
                    if (!_Device.IsOpen)
                    {
                        break;
                    }

                    // Otherwise read a report
                    hidReport = _Device.ReadReport(1000);

                    if (hidReport.ReadStatus == HidDeviceData.ReadStatus.WaitTimedOut)
                    {
                        continue;
                    }
                    else if (hidReport.ReadStatus != HidDeviceData.ReadStatus.Success)
                    {
                        _Logger.Error("Cannot read HID report for device {Device}, got {Report}", _Device, hidReport.ReadStatus);
                        break;
                    }

                    var data = hidReport.Data;

                    /*
                     * [0]  Buttons state, 1 bit per button
                     * [1]  Buttons state, 1 bit per button
                     * [2]  0x00
                     * [3]  D-Pad
                     * [4]  Left thumb, X axis
                     * [5]  Left thumb, Y axis
                     * [6]  Right thumb, X axis
                     * [7]  Right thumb, Y axis
                     * [8]  0x00
                     * [9]  0x00
                     * [10] L trigger
                     * [11] R trigger
                     * [12] Accelerometer axis 1
                     * [13] Accelerometer axis 1
                     * [14] Accelerometer axis 2
                     * [15] Accelerometer axis 2
                     * [16] Accelerometer axis 3
                     * [17] Accelerometer axis 3
                     * [18] Battery level
                     * [19] MI button
                     */

                    lock (_Target)
                    {
                        _Target.SetButtonState(Xbox360Button.A, GetBit(data[0], 0));
                        _Target.SetButtonState(Xbox360Button.B, GetBit(data[0], 1));
                        _Target.SetButtonState(Xbox360Button.X, GetBit(data[0], 3));
                        _Target.SetButtonState(Xbox360Button.Y, GetBit(data[0], 4));
                        _Target.SetButtonState(Xbox360Button.LeftShoulder, GetBit(data[0], 6));
                        _Target.SetButtonState(Xbox360Button.RightShoulder, GetBit(data[0], 7));

                        _Target.SetButtonState(Xbox360Button.Back, GetBit(data[1], 2));
                        _Target.SetButtonState(Xbox360Button.Start, GetBit(data[1], 3));
                        _Target.SetButtonState(Xbox360Button.LeftThumb, GetBit(data[1], 5));
                        _Target.SetButtonState(Xbox360Button.RightThumb, GetBit(data[1], 6));

                        // Reset Hat switch status, as is set to 15 (all directions set, impossible state)
                        _Target.SetButtonState(Xbox360Button.Up, false);
                        _Target.SetButtonState(Xbox360Button.Left, false);
                        _Target.SetButtonState(Xbox360Button.Down, false);
                        _Target.SetButtonState(Xbox360Button.Right, false);

                        if (data[3] < 8)
                        {
                            var btns = HatSwitches[data[3]];
                            // Hat Switch is a number from 0 to 7, where 0 is Up, 1 is Up-Left, etc.
                            foreach (var b in btns)
                            {
                                _Target.SetButtonState(b, true);
                            }
                        }

                        // Analog axis
                        _Target.SetAxisValue(Xbox360Axis.LeftThumbX, MapAnalog(data[4]));
                        _Target.SetAxisValue(Xbox360Axis.LeftThumbY, MapAnalog(data[5], true));
                        _Target.SetAxisValue(Xbox360Axis.RightThumbX, MapAnalog(data[6]));
                        _Target.SetAxisValue(Xbox360Axis.RightThumbY, MapAnalog(data[7], true));

                        // Triggers
                        _Target.SetSliderValue(Xbox360Slider.LeftTrigger, data[10]);
                        _Target.SetSliderValue(Xbox360Slider.RightTrigger, data[11]);

                        // Logo ("home") button
                        if (GetBit(data[19], 0))
                        {
                            _Target.SetButtonState(Xbox360Button.Guide, true);
                            Task.Delay(200).ContinueWith(DelayedReleaseGuideButton);
                        }

                        // Update battery level
                        BatteryLevel = data[18];

                        _Target.SubmitReport();
                    }
                }

                // Disconnect the virtual Xbox360 gamepad
                // Let Dispose handle that, otherwise it will rise a NotPluggedIn exception
                _Logger.Information("Disconnecting ViGEm client");
                _Target.Disconnect();

                // Close the HID device
                _Logger.Information("Closing HID device {Device}", _Device);
                _Device.CloseDevice();

                DisableReEnableDevice();
            }
            else
            {
                _Logger.Error("Cannot open HID device {Device}", _Device);
                Ended?.Invoke(this, EventArgs.Empty);
                return;
            }

            _Logger.Information("Exiting worker thread for {0}", _Device.ToString());
            Ended?.Invoke(this, EventArgs.Empty);
        }
Example #12
0
        public void UpdateController(IXbox360Controller controller)
        {
            // Only update controller if it is plugged in.
            if (IsPlugged)
            {
                controller.SetButtonState(Xbox360Button.A, BUTTON_B); // Button layouts on Xbox controllers are swapped from Nintendo layout
                controller.SetButtonState(Xbox360Button.B, BUTTON_A);
                controller.SetButtonState(Xbox360Button.X, BUTTON_Y);
                controller.SetButtonState(Xbox360Button.Y, BUTTON_X);
                controller.SetButtonState(Xbox360Button.Left, DPAD_LEFT);
                controller.SetButtonState(Xbox360Button.Right, DPAD_RIGHT);
                controller.SetButtonState(Xbox360Button.Up, DPAD_UP);
                controller.SetButtonState(Xbox360Button.Down, DPAD_DOWN);
                controller.SetButtonState(Xbox360Button.Start, BUTTON_START);

                // If enabled, the triggers act as digital buttons.
                if (ApplicationSettings.EnableDigitalPress)
                {
                    if ((ANALOG_LEFT / 255f) > ApplicationSettings.TriggerDeadzone)
                    {
                        controller.SetButtonState(Xbox360Button.LeftShoulder, true);
                    }
                    else
                    {
                        controller.SetButtonState(Xbox360Button.LeftShoulder, false);
                    }

                    if ((ANALOG_RIGHT / 255f) > ApplicationSettings.TriggerDeadzone)
                    {
                        controller.SetButtonState(Xbox360Button.RightShoulder, true);
                    }
                    else
                    {
                        controller.SetButtonState(Xbox360Button.RightShoulder, false);
                    }

                    if (BUTTON_Z)
                    {
                        controller.SetSliderValue(Xbox360Slider.RightTrigger, 255);
                    }
                    else
                    {
                        controller.SetSliderValue(Xbox360Slider.RightTrigger, 0);
                    }
                }

                // Use normal triggerThreshold/deadzone values
                else
                {
                    controller.SetSliderValue(Xbox360Slider.LeftTrigger, ANALOG_LEFT);
                    controller.SetSliderValue(Xbox360Slider.RightTrigger, ANALOG_RIGHT);
                    controller.SetButtonState(Xbox360Button.RightShoulder, BUTTON_Z);
                }

                // Check if calibration has been done. If not generate it
                if (_Calibration.CurrentState == CalibrationState.Calibrating)
                {
                    _Calibration.GenerateCalibrations();
                }

                // Full calibration scales generated
                if (_Calibration.CurrentState == CalibrationState.Calibrated)
                {
                    LeftStickX = Math.Round(LEFT_STICK_X * _Calibration.LeftStickCalibration[0] - _Calibration.LeftStickCalibration[2]);
                    LeftStickY = Math.Round(LEFT_STICK_Y * _Calibration.LeftStickCalibration[1] - _Calibration.LeftStickCalibration[3]);
                    CStickX    = Math.Round(C_STICK_X * _Calibration.CStickCalibration[0] - _Calibration.CStickCalibration[2]);
                    CStickY    = Math.Round(C_STICK_Y * _Calibration.CStickCalibration[1] - _Calibration.CStickCalibration[3]);
                }

                // Stick centers generated
                else if (_Calibration.CurrentState == CalibrationState.SticksCentered)
                {
                    LeftStickX = LEFT_STICK_X + _Calibration.StickCenters[0];
                    LeftStickY = LEFT_STICK_Y + _Calibration.StickCenters[1];
                    CStickX    = C_STICK_X + _Calibration.StickCenters[2];
                    CStickY    = C_STICK_Y + _Calibration.StickCenters[3];
                }

                // No calibration done
                else
                {
                    LeftStickX = LEFT_STICK_X;
                    LeftStickY = LEFT_STICK_Y;
                    CStickX    = C_STICK_X;
                    CStickY    = C_STICK_Y;
                }

                LeftStickX = Extensions.ByteToShort((byte)Extensions.Clamp(LeftStickX, 0, 255)); // ensure stick values are within byte range
                LeftStickY = Extensions.ByteToShort((byte)Extensions.Clamp(LeftStickY, 0, 255));

                CStickX = Extensions.ByteToShort((byte)Extensions.Clamp(CStickX, 0, 255));
                CStickY = Extensions.ByteToShort((byte)Extensions.Clamp(CStickY, 0, 255));

                if (GetDeadzone((float)LeftStickX, (float)LeftStickY)) // This means they are within the deadzone, take no input
                {
                    LeftStickX = 0;
                    LeftStickY = 0;
                }

                if (GetDeadzone((float)CStickX, (float)CStickY))
                {
                    CStickX = 0;
                    CStickY = 0;
                }

                controller.SetAxisValue(Xbox360Axis.LeftThumbX, (short)LeftStickX);
                controller.SetAxisValue(Xbox360Axis.LeftThumbY, (short)LeftStickY);

                controller.SetAxisValue(Xbox360Axis.RightThumbX, (short)CStickX);
                controller.SetAxisValue(Xbox360Axis.RightThumbY, (short)CStickY);

                controller.FeedbackReceived += Controller_FeedbackReceived;
                controller.SubmitReport();
            }
        }