Example #1
0
        public void InitFromGameObject(GameObject go, bool includeChildren = false)
        {
            if (go == null)
            {
                return;
            }

            if (!includeChildren)
            {
                textUI     = go.GetComponent <Text>();
                inputField = go.GetComponent <InputField>();
                textMesh   = go.GetComponent <TextMesh>();
#if UNITY_2018_1_OR_NEWER
                tmpro = go.GetComponent <TMPro.TMP_Text>();
#endif
                writerTextDestination = go.GetComponent <IWriterTextDestination>();
            }
            else
            {
                textUI     = go.GetComponentInChildren <Text>();
                inputField = go.GetComponentInChildren <InputField>();
                textMesh   = go.GetComponentInChildren <TextMesh>();
#if UNITY_2018_1_OR_NEWER
                tmpro = go.GetComponentInChildren <TMPro.TMP_Text>();
#endif
                writerTextDestination = go.GetComponentInChildren <IWriterTextDestination>();
            }

            // Try to find any component with a text property
            if (textUI == null && inputField == null && textMesh == null && writerTextDestination == null)
            {
                Component[] allcomponents = null;
                if (!includeChildren)
                {
                    allcomponents = go.GetComponents <Component>();
                }
                else
                {
                    allcomponents = go.GetComponentsInChildren <Component>();
                }

                for (int i = 0; i < allcomponents.Length; i++)
                {
                    var c = allcomponents[i];
                    textProperty = c.GetType().GetProperty("text");
                    if (textProperty != null)
                    {
                        textComponent = c;
                        break;
                    }
                }
            }
        }
Example #2
0
        // 初始化
        // 获取go上的
        // Text、InputField、TextMesh、TMP_Text控件
        // IWriterTextDestination控件
        // 或其他,拥有text属性的控件
        public void InitFromGameObject(GameObject go, bool includeChildren = false)
        {
            if (go == null)
            {
                return;
            }

            // 获取到go上的
            // Text、InputField、TextMesh、TMP_Text控件
            /// IWriterTextDestination控件
            if (!includeChildren)
            {
                textUI     = go.GetComponent <Text>();
                inputField = go.GetComponent <InputField>();
                textMesh   = go.GetComponent <TextMesh>();
#if UNITY_2018_1_OR_NEWER
                tmpro = go.GetComponent <TMPro.TMP_Text>();
#endif
                writerTextDestination = go.GetComponent <IWriterTextDestination>();
            }
            else
            {
                // 获取孩子上的所有,
                // 上述控件
                textUI     = go.GetComponentInChildren <Text>();
                inputField = go.GetComponentInChildren <InputField>();
                textMesh   = go.GetComponentInChildren <TextMesh>();
#if UNITY_2018_1_OR_NEWER
                tmpro = go.GetComponentInChildren <TMPro.TMP_Text>();
#endif
                writerTextDestination = go.GetComponentInChildren <IWriterTextDestination>();
            }

            // Try to find any component with a text property
            // 如果上述控件
            // 都没有获取到
            if (textUI == null && inputField == null && textMesh == null && writerTextDestination == null)
            {
                // 获下方通用的
                // Component控件
                Component[] allcomponents = null;
                if (!includeChildren)
                {
                    allcomponents = go.GetComponents <Component>();
                }
                else
                {
                    allcomponents = go.GetComponentsInChildren <Component>();
                }

                for (int i = 0; i < allcomponents.Length; i++)
                {
                    // 判断,是否有
                    // text属性
                    var c = allcomponents[i];
                    textProperty = c.GetType().GetProperty("text");
                    if (textProperty != null)
                    {
                        textComponent = c;
                        break;
                    }
                }
            }
        }