public SaveCommand(IYmlParser ymlParser, IWebProvider webProvider, IRepository repository, ILogger <SaveCommand> logger) { this.ymlParser = ymlParser ?? throw new ArgumentNullException(nameof(ymlParser)); this.webProvider = webProvider ?? throw new ArgumentNullException(nameof(webProvider)); this.repository = repository ?? throw new ArgumentNullException(nameof(repository)); this.logger = logger ?? throw new ArgumentNullException(nameof(logger)); }
public Web(IScriptEngine engine, IWebProvider provider) { Assert.IsNotNull(engine); Assert.IsNotNull(provider); _scriptEngine = engine; _provider = provider; }
private void MainWorkerFunc(object sender, DoWorkEventArgs e) { //Ротация в цикле while (true) { //Если источник не загружен if (!IsSourceLoaded) { Profile currentProfile = ProfileManager.CurrentProfile; //Добавляем задачу загрузки TaskManager.AquireLock(LoadingTask); //Показываем анимацию загрузки IsLoadingAnim(true, true); IsStatic = false; IsErrorOccured = false; //Получаем информацию, необходимую для ротации GuildName = currentProfile.Rotation.Guild; TamerName = currentProfile.Rotation.Tamer; IConfiguration config = ConfigurationManager.GetConfiguration(currentProfile.GameModel); IWebProvider webProvider = config.CreateWebProvider(); IServersProvider serversProvider = config.ServersProvider; //Проверяем, доступен ли веб-профиль и необходимая информация IsStatic = webProvider == null || string.IsNullOrEmpty(GuildName); if (!IsStatic) { Server = serversProvider.GetServerById(currentProfile.Rotation.ServerId); //Регистрируем ивенты загрузки webProvider.StatusChanged += EventProxy.OnStatusChanged; webProvider.DownloadCompleted += EventProxy.OnDownloadCompleted; //Получаем информацию о списках гильдии webProvider.GetActualGuild(Server, GuildName, false, currentProfile.Rotation.UpdateInterval + 1); //Убираем обработку ивентов webProvider.DownloadCompleted -= EventProxy.OnDownloadCompleted; webProvider.StatusChanged -= EventProxy.OnStatusChanged; } //Проверяем не произошла ли ошибка if (!IsErrorOccured) { //Закрываем анимацию, устанавливаем флаг загрузки IsLoadingAnim(false); } TaskManager.ReleaseLock(LoadingTask); IsSourceLoaded = true; } if (!IsErrorOccured && IsSourceLoaded) { UpdateModel(); System.Threading.Thread.Sleep(ROTATION_INTERVAL); } } }
protected override void OnProfileChanged(object sender, BaseEventArgs e) { IConfiguration currentConfiguration = ConfigurationManager.GetConfiguration(ProfileManager.CurrentProfile.GameModel); serversProvider = currentConfiguration.ServersProvider; webProvider = currentConfiguration.CreateWebProvider(); GuildInfoModel.UnLoadData(); TDBlock_.ClearAll(); IsDetailedCheckbox.IsChecked = false; // use lazy ServerList initialization to prevent first long EF6 database // init causes the long app start time if (IsPageActivated) { LoadServerList(); } }
public OpenWeather(IWebProvider webProvider, IOptions <OpenWeatherOptions> weatherServiceOptions) : base(webProvider, weatherServiceOptions) { }
public Weatherbit(IWebProvider webProvider, IOptions <WeatherbitOptions> weatherServiceOptions) : base(webProvider, weatherServiceOptions) { }
public StoryService(IWebProvider webProvider, IMapperFactory mapperFactory) { _webProvider = webProvider; _mapperFactory = mapperFactory; }
public OperationProvider(IWebProvider _provider) { this.webProvider = _provider; }
public WorldWeatherOnline(IWebProvider webProvider, IOptions <WorldWeatherOnlineOptions> weatherServiceOptions) : base(webProvider, weatherServiceOptions) { }
public WeatherService(IWebProvider webProvider, IOptions <WeatherOptions> weatherServiceOptions) { this.webProvider = webProvider; this.weatherServiceOptions = weatherServiceOptions.Value; }