public void onExecute() { _footwearInstruction.Execute(); _weatherMock.Received().PutOnFootwear(); _stateManager.Received().CurrentState = Dress.FootwearOn; }
public void onExecute() { _pajamasInstruction.Execute(); _weatherMock.Received().TakeOffPajamas(); _stateManager.Received().CurrentState = Dress.Pajamas_Off; }
public void onExecute() { _leaveHouseInstruction.Execute(); _weatherMock.Received().LeaveHouse(); _stateManager.Received().CurrentState = Dress.LeaveHouse; }
public void onExecute() { _pantsInstruction.Execute(); _weatherMock.Received().PutOnPants(); _stateManager.Received().CurrentState = Dress.PantsOn; }
public void onExecute() { _shirtInstruction.Execute(); _weatherMock.Received().PutOnShirt(); _stateManager.Received().CurrentState = Dress.ShirtOn; }
public void onExecute() { _jacketInstruction.Execute(); _stateManager.Received().CurrentState = Dress.JacketOn; _weatherMock.Received().PutOnJacket(); }