private void BlockSelected(IWeaponPlaceable selectedBlock)
    {
        Weapon selectedWeapon = WeaponManager.Instance.GetSelectedWeapon();

        if (selectedWeapon != null)
        {
            selectedBlock.PlaceWeapon(selectedWeapon);
            selectedBlock = null;
        }
    }
Example #2
0
    private void DetectClick()
    {
        RaycastHit hit;
        Ray        raycast = Camera.main.ScreenPointToRay(Input.mousePosition);

        Physics.Raycast(raycast, out hit);

        if (hit.collider != null)
        {
            IWeaponPlaceable selectedBlock = hit.collider.gameObject.GetComponent <IWeaponPlaceable>();

            if (selectedBlock != null)
            {
                BlockManager.Instance.SelectBlock(selectedBlock);
            }
        }
    }
 public void DeselectBlock()
 {
     selectedBlock = null;
 }
 public void SelectBlock(IWeaponPlaceable block)
 {
     selectedBlock = block;
     OnBlockSelected?.Invoke(selectedBlock);
 }