public MundaneWeaponGenerator( ITreasurePercentileSelector percentileSelector, ICollectionSelector collectionsSelector, Dice dice, IWeaponDataSelector weaponDataSelector, IReplacementSelector replacementSelector) { this.percentileSelector = percentileSelector; this.collectionsSelector = collectionsSelector; this.dice = dice; this.weaponDataSelector = weaponDataSelector; this.replacementSelector = replacementSelector; }
public void Setup() { mockInnerSelector = new Mock <ICollectionSelector>(); weaponDataSelector = new WeaponDataSelector(mockInnerSelector.Object); damageHelper = new DamageHelper(); }
public void Setup() { damageHelper = new DamageHelper(); weaponDataSelector = GetNewInstanceOf <IWeaponDataSelector>(); }