Example #1
0
        public static byte[] WicResize(IWICComponentFactory factory, IWICBitmapFrameDecode frame, int width,
                                       int height, int quality)
        {
            // Prepare output stream to cache file
            var outputStream = new MemoryIStream();
            // Prepare PNG encoder
            var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null);

            encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);
            // Prepare output frame
            IWICBitmapFrameEncode outputFrame;
            var arg = new IPropertyBag2[1];

            encoder.CreateNewFrame(out outputFrame, arg);
            var propBag           = arg[0];
            var propertyBagOption = new PROPBAG2[1];

            propertyBagOption[0].pstrName = "ImageQuality";
            propBag.Write(1, propertyBagOption, new object[] { ((float)quality) / 100 });
            outputFrame.Initialize(propBag);
            double dpiX, dpiY;

            frame.GetResolution(out dpiX, out dpiY);
            outputFrame.SetResolution(dpiX, dpiY);

            uint ow, oh, w, h;

            frame.GetSize(out ow, out oh);
            if (ow > oh)
            {
                w = (uint)width;
                h = (uint)((double)height * (double)oh / (double)ow);
            }
            else
            {
                w = (uint)((double)height * (double)ow / (double)oh);
                h = (uint)height;
            }


            outputFrame.SetSize(w, h);
            // Prepare scaler
            var scaler = factory.CreateBitmapScaler();

            scaler.Initialize(frame, w, h, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);
            // Write the scaled source to the output frame
            outputFrame.WriteSource(scaler, new WICRect {
                X = 0, Y = 0, Width = (int)width, Height = (int)height
            });
            outputFrame.Commit();
            encoder.Commit();
            var outputArray = outputStream.ToArray();

            outputStream.Close();
            Marshal.ReleaseComObject(outputFrame);
            Marshal.ReleaseComObject(scaler);
            Marshal.ReleaseComObject(propBag);
            Marshal.ReleaseComObject(encoder);
            return(outputArray);
        }
Example #2
0
        protected virtual RequestedAction Encode(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, ImageJob job)
        {
            WicEncoderPlugin encoder = new WicEncoderPlugin(job.Settings, job.SourcePathData);

            //Create the IStream/MemoryStream
            var outputStream = new MemoryIStream();

            job.ResultInfo["final.width"]  = imageSize.Width;
            job.ResultInfo["final.height"] = imageSize.Height;

            encoder.EncodeToStream(factory, data, imageSize, outputStream);

            object dest = job.Dest;

            // Try to save the bitmap
            if (dest is string)
            {
                //Make physical and resolve variable references all at the same time.
                job.FinalPath = job.ResolveTemplatedPath(job.Dest as string,
                                                         delegate(string var) {
                    if ("ext".Equals(var, StringComparison.OrdinalIgnoreCase))
                    {
                        return(encoder.Extension);
                    }
                    if ("width".Equals(var, StringComparison.OrdinalIgnoreCase))
                    {
                        return(imageSize.Width.ToString());
                    }
                    if ("height".Equals(var, StringComparison.OrdinalIgnoreCase))
                    {
                        return(imageSize.Height.ToString());
                    }
                    return(null);
                });
                //If requested, auto-create the parent directory(ies)
                if (job.CreateParentDirectory)
                {
                    string dirName = Path.GetDirectoryName(job.FinalPath);
                    if (!Directory.Exists(dirName))
                    {
                        Directory.CreateDirectory(dirName);
                    }
                }

                using (FileStream fs = new FileStream(job.FinalPath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None)) {
                    outputStream.WriteTo(fs);
                }
            }
            else if (dest is Stream)
            {
                outputStream.WriteTo((Stream)dest);
            }
            else
            {
                return(RequestedAction.None);
            }

            return(RequestedAction.Cancel);
        }
Example #3
0
        public static Bitmap FromWic(IWICBitmapSource source)
        {
            Guid format; //Get the WIC pixel format

            source.GetPixelFormat(out format);
            //Get the matching GDI format
            PixelFormat gdiFormat = ConversionUtils.GetPixelFormat(format);

            //If it's not GDI-supported format, convert it to one.
            IWICComponentFactory factory   = null;
            IWICFormatConverter  converter = null;

            try {
                if (gdiFormat == PixelFormat.Undefined)
                {
                    factory   = (IWICComponentFactory) new WICImagingFactory();
                    converter = factory.CreateFormatConverter();
                    converter.Initialize(source, Consts.GUID_WICPixelFormat32bppBGRA, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.9f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                    gdiFormat = PixelFormat.Format32bppArgb;
                }
                IWICBitmapSource data = converter != null ? converter : source;

                //Get the dimensions of the WIC bitmap
                uint w, h;
                data.GetSize(out w, out h);

                Bitmap     b  = new Bitmap((int)w, (int)h, gdiFormat);
                BitmapData bd = b.LockBits(new Rectangle(0, 0, (int)w, (int)h), ImageLockMode.WriteOnly, b.PixelFormat);
                try {
                    long result = CopyPixels(data, IntPtr.Zero, (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0);
                    if (result == 0x80070057)
                    {
                        throw new ArgumentException();
                    }
                    if (result < 0)
                    {
                        throw new Exception("HRESULT " + result);
                    }
                    return(b);
                } finally {
                    b.UnlockBits(bd);
                }
            } finally {
                if (converter != null)
                {
                    Marshal.ReleaseComObject(converter);
                }
                if (factory != null)
                {
                    Marshal.ReleaseComObject(factory);
                }
            }
        }
Example #4
0
        public static byte[] WicResize(IWICComponentFactory factory, byte[] photoBytes, int width, int height, int quality)
        {
            IWICBitmapDecoder decoder = null;
            var inputStream           = factory.CreateStream();

            try {
                inputStream.InitializeFromMemory(photoBytes, (uint)photoBytes.Length);
                decoder = factory.CreateDecoderFromStream(inputStream, null,
                                                          WICDecodeOptions.WICDecodeMetadataCacheOnLoad);
                return(WicResize(factory, decoder.GetFrame(0), width, height, quality));
            } finally {
                Marshal.ReleaseComObject(decoder);
                Marshal.ReleaseComObject(inputStream);
            }
        }
Example #5
0
        public static byte[] WicResize(IWICComponentFactory factory, byte[] photoBytes, int width, int height, int quality)
        {
            IWICBitmapDecoder decoder = null ;
            var inputStream = factory.CreateStream();
            try {

                inputStream.InitializeFromMemory(photoBytes, (uint)photoBytes.Length);
                decoder = factory.CreateDecoderFromStream(inputStream, null,
                                                              WICDecodeOptions.WICDecodeMetadataCacheOnLoad);
                return WicResize(factory, decoder.GetFrame(0), width, height, quality);
            } finally {
                Marshal.ReleaseComObject(decoder);
                Marshal.ReleaseComObject(inputStream);
            }
        }
Example #6
0
        public static IWICBitmap ToWic(IWICComponentFactory factory, Bitmap bit)
        {
            Guid pixelFormat = ConversionUtils.FromPixelFormat(bit.PixelFormat);

            if (pixelFormat == Guid.Empty)
            {
                throw new NotSupportedException("PixelFormat " + bit.PixelFormat.ToString() + " not supported.");
            }
            BitmapData  bd = bit.LockBits(new Rectangle(0, 0, bit.Width, bit.Height), ImageLockMode.ReadOnly, bit.PixelFormat);
            IWICBitmap  b  = null;
            IWICPalette p  = null;

            try {
                //Create WIC bitmap directly from unmanaged memory
                long result = CreateBitmapFromMemory(factory, (uint)bit.Width, (uint)bit.Height, ref pixelFormat, (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0, out b);
                //b = factory.CreateBitmapFromMemory((uint)bit.Width, (uint)bit.Height, ConversionUtils.FromPixelFormat(bit.PixelFormat), (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0);
                if (result == 0x80070057)
                {
                    throw new ArgumentException();
                }
                if (result < 0)
                {
                    throw new Exception("HRESULT " + result);
                }

                //Copy the bitmap palette if it exists
                var sPalette = bit.Palette;
                if (sPalette.Entries.Length > 0)
                {
                    p = factory.CreatePalette();
                    uint[] colors = new uint[sPalette.Entries.Length];
                    for (int i = 0; i < sPalette.Entries.Length; i++)
                    {
                        colors[i] = (uint)(((sPalette.Entries[i].A << 24) | (sPalette.Entries[i].R << 16) | (sPalette.Entries[i].G << 8) | sPalette.Entries[i].B) & 0xffffffffL);
                    }
                    p.InitializeCustom(colors, (uint)colors.Length);
                    b.SetPalette(p);
                }

                return(b);
            } finally {
                bit.UnlockBits(bd);
                if (p != null)
                {
                    Marshal.ReleaseComObject(p);
                }
            }
        }
Example #7
0
        public void DecodeResizeAndEncode(byte[] fileBytes, long lData, uint width, uint height, Stream writeTo)
        {
            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try {
                //Create the factory
                IWICComponentFactory factory = (IWICComponentFactory) new WICImagingFactory();
                com.Add(factory);

                //Wrap the byte[] with a IWICStream instance
                var streamWrapper = factory.CreateStream();
                streamWrapper.InitializeFromMemory(fileBytes, (uint)lData);
                com.Add(streamWrapper);

                var decoder = factory.CreateDecoderFromStream(streamWrapper, null,
                                                              WICDecodeOptions.WICDecodeMetadataCacheOnLoad);
                com.Add(decoder);

                IWICBitmapFrameDecode frame = decoder.GetFrame(0);
                com.Add(frame);


                var scaler = factory.CreateBitmapScaler();
                scaler.Initialize(frame, width, height, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);
                com.Add(scaler);


                var outputStream = new MemoryIStream();


                EncodeToStream(factory, scaler, outputStream);

                outputStream.WriteTo(writeTo);
            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
Example #8
0
        public static byte[] WicResize(IWICComponentFactory factory, IWICBitmapFrameDecode frame, int width,
            int height, int quality)
        {
            // Prepare output stream to cache file
            var outputStream = new MemoryIStream();
            // Prepare PNG encoder
            var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null);
            encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);
            // Prepare output frame
            IWICBitmapFrameEncode outputFrame;
            var arg = new IPropertyBag2[1];
            encoder.CreateNewFrame(out outputFrame, arg);
            var propBag = arg[0];
            var propertyBagOption = new PROPBAG2[1];
            propertyBagOption[0].pstrName = "ImageQuality";
            propBag.Write(1, propertyBagOption, new object[] {((float) quality)/100});
            outputFrame.Initialize(propBag);
            double dpiX, dpiY;
            frame.GetResolution(out dpiX, out dpiY);
            outputFrame.SetResolution(dpiX, dpiY);

            uint ow, oh, w, h;
            frame.GetSize(out ow, out oh);
            if (ow > oh ) {
                w = (uint)width;
                h = (uint)((double)height * (double)oh / (double)ow);
            } else {
                w = (uint)((double)height * (double)ow / (double)oh);
                h = (uint)height;
            }

            outputFrame.SetSize(w, h);
            // Prepare scaler
            var scaler = factory.CreateBitmapScaler();
            scaler.Initialize(frame, w, h, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);
            // Write the scaled source to the output frame
            outputFrame.WriteSource(scaler, new WICRect {X = 0, Y = 0, Width = (int) width, Height = (int) height});
            outputFrame.Commit();
            encoder.Commit();
            var outputArray = outputStream.ToArray();
            outputStream.Close();
            Marshal.ReleaseComObject(outputFrame);
            Marshal.ReleaseComObject(scaler);
            Marshal.ReleaseComObject(propBag);
            Marshal.ReleaseComObject(encoder);
            return outputArray;
        }
Example #9
0
 internal static extern int CreateBitmapFromMemory(IWICComponentFactory factory, uint width, uint height, ref Guid pixelFormatGuid, uint stride, uint cbBufferSize, IntPtr pvPixels, out IWICBitmap ppIBitmap);
Example #10
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, IStream outputStream)
        {
            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try {
                //Find the GUID of the destination format
                Guid guidEncoder = GetOutputFormatWicGuid();

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    //Jpeg
                    //ImageQuality 0..1
                    //"JpegYCrCbSubsampling"  WICJpegYCrCbSubsamplingOption.

                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";

                    propBag.Write(1, qualityOption, new object[] { ((float)Math.Max(0, Math.Min(100, Quality))) / 100 });

                    WICJpegYCrCbSubsamplingOption subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault;
                    //411 NOT SUPPPORTED BY WIC - only by freeimage
                    if ("420".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling420;
                    }
                    if ("422".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling422;
                    }
                    if ("444".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling444;
                    }

                    if (subsampling != WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault)
                    {
                        var samplingOption = new PROPBAG2[1];
                        samplingOption[0].pstrName = "JpegYCrCbSubsampling";
                        samplingOption[0].vt       = VarEnum.VT_UI1;
                        propBag.Write(1, samplingOption, new object[] { (byte)subsampling });
                    }
                }
                //PNG interlace
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatPng))
                {
                    var interlaceOption = new PROPBAG2[1];
                    interlaceOption[0].pstrName = "InterlaceOption";

                    propBag.Write(1, interlaceOption, new object[] { Interlace ?? false });
                }

                //Apply the property bag
                outputFrame.Initialize(propBag);


                //Convert the bitmap to the correct pixel format for encoding.

                //Jpeg: encodes as GUID_WICPixelFormat24bppBGR or GUID_WICPixelFormat8bppGray.
                //If the original pixel format has an alpha chanel, we need to specify a matte color.
                //UPDATE - IWICFormatConverter doesn't let you specify a matte color. Disabling code
                if (false && guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    ConversionUtils.HasAlphaAbility(pFormat);
                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, Consts.GUID_WICPixelFormat24bppBGR))
                    {
                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, Consts.GUID_WICPixelFormat24bppBGR, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                        //Oops, we didn't do anything - there's no way to specify a matte color!
                    }
                }

                //GIF encodes as GUID_WICPixelFormat8bppIndexed
                //If the current format is > 8bpp, quantization may be required, and we may need to manually build the palette with Median Cut.

                //PNG encodeds as EVERYTHING! Way too many formats supported.
                // If the user is specifying a colors setting, we need to
                // convert to GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat2bppIndexed, or GUID_WICPixelFormat1bppIndexed

                if ((guidEncoder.Equals(Consts.GUID_ContainerFormatPng) && this.Colors != -1) || (guidEncoder.Equals(Consts.GUID_ContainerFormatGif)))
                {
                    Guid target = Consts.GUID_WICPixelFormat8bppIndexed;

                    int colors = this.Colors;

                    if (colors > 0 && guidEncoder.Equals(Consts.GUID_ContainerFormatPng))
                    {
                        if (colors <= 2)
                        {
                            target = Consts.GUID_WICPixelFormat1bppIndexed;
                        }
                        if (colors <= 4)
                        {
                            target = Consts.GUID_WICPixelFormat2bppIndexed;
                        }
                        if (colors <= 32)
                        {
                            target = Consts.GUID_WICPixelFormat4bppIndexed;
                        }
                    }
                    if (colors < 0)
                    {
                        colors = 256;
                    }
                    if (colors < 2)
                    {
                        colors = 2;
                    }
                    if (colors > 256)
                    {
                        colors = 256;
                    }

                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, target))
                    {
                        var palette = factory.CreatePalette();
                        com.Add(palette);
                        palette.InitializeFromBitmap(data, (uint)colors, true);

                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, target, this.Dither ? WICBitmapDitherType.WICBitmapDitherTypeErrorDiffusion :  WICBitmapDitherType.WICBitmapDitherTypeNone,
                                        palette, 50.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                    }
                }

                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw, fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();
            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
Example #11
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, IStream outputStream)
        {
            //A list of COM objects to destroy
            List<object> com = new List<object>();
            try {

                //Find the GUID of the destination format
                Guid guidEncoder = GetOutputFormatWicGuid();

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg)) {
                    //Jpeg
                    //ImageQuality 0..1
                    //"JpegYCrCbSubsampling"  WICJpegYCrCbSubsamplingOption.

                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";

                    propBag.Write(1, qualityOption, new object[] { ((float)Math.Max(0,Math.Min(100,Quality))) / 100 });

                    WICJpegYCrCbSubsamplingOption subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault;
                    //411 NOT SUPPPORTED BY WIC - only by freeimage
                    if ("420".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling420;
                    if ("422".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling422;
                    if ("444".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling444;

                    if (subsampling != WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault) {
                        var samplingOption = new PROPBAG2[1];
                        samplingOption[0].pstrName = "JpegYCrCbSubsampling";
                        samplingOption[0].vt = VarEnum.VT_UI1;
                        propBag.Write(1, samplingOption, new object[] { (byte)subsampling });
                    }
                }
                //PNG interlace
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatPng)) {
                    var interlaceOption = new PROPBAG2[1];
                    interlaceOption[0].pstrName = "InterlaceOption";

                    propBag.Write(1, interlaceOption, new object[] { Interlace ?? false });

                }

                //Apply the property bag
                outputFrame.Initialize(propBag);

                //Convert the bitmap to the correct pixel format for encoding.

                //Jpeg: encodes as GUID_WICPixelFormat24bppBGR or GUID_WICPixelFormat8bppGray.
                //If the original pixel format has an alpha chanel, we need to specify a matte color.
                //UPDATE - IWICFormatConverter doesn't let you specify a matte color. Disabling code
                if (false && guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg)) {
                    ConversionUtils.HasAlphaAbility(pFormat);
                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, Consts.GUID_WICPixelFormat24bppBGR)) {
                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, Consts.GUID_WICPixelFormat24bppBGR, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                        //Oops, we didn't do anything - there's no way to specify a matte color!
                    }
                }

                //GIF encodes as GUID_WICPixelFormat8bppIndexed
                //If the current format is > 8bpp, quantization may be required, and we may need to manually build the palette with Median Cut.

                //PNG encodeds as EVERYTHING! Way too many formats supported.
                // If the user is specifying a colors setting, we need to
                // convert to GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat2bppIndexed, or GUID_WICPixelFormat1bppIndexed

                if ((guidEncoder.Equals(Consts.GUID_ContainerFormatPng) && this.Colors != -1) || (guidEncoder.Equals(Consts.GUID_ContainerFormatGif))) {

                    Guid target = Consts.GUID_WICPixelFormat8bppIndexed;

                    int colors = this.Colors;

                    if (colors > 0 && guidEncoder.Equals(Consts.GUID_ContainerFormatPng)) {
                        if (colors <= 2) target = Consts.GUID_WICPixelFormat1bppIndexed;
                        if (colors <= 4) target = Consts.GUID_WICPixelFormat2bppIndexed;
                        if (colors <= 32) target = Consts.GUID_WICPixelFormat4bppIndexed;
                    }
                    if (colors < 0) colors = 256;
                    if (colors < 2) colors = 2;
                    if (colors > 256) colors = 256;

                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, target)) {

                        var palette = factory.CreatePalette();
                        com.Add(palette);
                        palette.InitializeFromBitmap(data, (uint)colors, true);

                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, target, this.Dither ? WICBitmapDitherType.WICBitmapDitherTypeErrorDiffusion :  WICBitmapDitherType.WICBitmapDitherTypeNone,
                                        palette, 50.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;

                    }
                }

                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw,fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();

            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0) {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
Example #12
0
        public static IWICBitmap ToWic(IWICComponentFactory factory, Bitmap bit)
        {
            Guid pixelFormat = ConversionUtils.FromPixelFormat(bit.PixelFormat);
            if (pixelFormat == Guid.Empty) throw new NotSupportedException("PixelFormat " + bit.PixelFormat.ToString() + " not supported.");
            BitmapData bd = bit.LockBits(new Rectangle(0, 0, bit.Width, bit.Height), ImageLockMode.ReadOnly, bit.PixelFormat);
            IWICBitmap b = null;
            IWICPalette p = null;

            try {
                    //Create WIC bitmap directly from unmanaged memory
                long result = CreateBitmapFromMemory(factory, (uint)bit.Width, (uint)bit.Height, ref pixelFormat, (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0, out b);
                //b = factory.CreateBitmapFromMemory((uint)bit.Width, (uint)bit.Height, ConversionUtils.FromPixelFormat(bit.PixelFormat), (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0);
                if (result == 0x80070057) throw new ArgumentException();
                if (result < 0) throw new Exception("HRESULT " + result);

                //Copy the bitmap palette if it exists
                var sPalette = bit.Palette;
                if (sPalette.Entries.Length > 0)
                {
                    p = factory.CreatePalette();
                    uint[] colors = new uint[sPalette.Entries.Length];
                    for (int i = 0; i < sPalette.Entries.Length; i++) {
                        colors[i] = (uint)(((sPalette.Entries[i].A << 24) | (sPalette.Entries[i].R << 16) | (sPalette.Entries[i].G << 8) | sPalette.Entries[i].B) & 0xffffffffL);
                    }
                    p.InitializeCustom(colors, (uint)colors.Length);
                    b.SetPalette(p);
                }

                return b;
            } finally {
                bit.UnlockBits(bd);
                if(p != null) Marshal.ReleaseComObject(p);
            }
        }
Example #13
0
        protected virtual RequestedAction Encode(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, ImageJob job)
        {
            WicEncoderPlugin encoder = new WicEncoderPlugin(job.Settings, job.SourcePathData);

            //Create the IStream/MemoryStream
            var outputStream = new MemoryIStream();

            encoder.EncodeToStream(factory, data, imageSize, outputStream);

            object dest = job.Dest;
            // Try to save the bitmap
            if (dest is string) {
                //Make physical and resolve variable references all at the same time.
                job.FinalPath = job.ResolveTemplatedPath(job.Dest as string,
                    delegate(string var) {
                        if ("ext".Equals(var, StringComparison.OrdinalIgnoreCase)) return encoder.Extension;
                        if ("width".Equals(var, StringComparison.OrdinalIgnoreCase)) return imageSize.Width.ToString();
                        if ("height".Equals(var, StringComparison.OrdinalIgnoreCase)) return imageSize.Height.ToString();
                        return null;
                    });
                //If requested, auto-create the parent directory(ies)
                if (job.CreateParentDirectory) {
                    string dirName = Path.GetDirectoryName(job.FinalPath);
                    if (!Directory.Exists(dirName)) Directory.CreateDirectory(dirName);
                }

                using (FileStream fs = new FileStream(job.FinalPath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None)) {
                    outputStream.WriteTo(fs);
                }
            } else if (dest is Stream) {
                outputStream.WriteTo((Stream)dest);
            } else return RequestedAction.None;

            return RequestedAction.Cancel;
        }
Example #14
0
 internal static extern int CreateBitmapFromMemory(IWICComponentFactory factory, uint width, uint height, ref Guid pixelFormatGuid, uint stride, uint cbBufferSize, IntPtr pvPixels, out IWICBitmap ppIBitmap);
Example #15
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, IStream outputStream)
        {
            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try
            {
                //Find the GUID of the destination format
                Guid guidEncoder = Consts.GUID_ContainerFormatJpeg;

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";
                    qualityOption[0].vt       = VarEnum.VT_R4;
                    object qualityValue = ((float)90) / 100;

                    propBag.Write(1, qualityOption, new object[] { qualityValue });
                }

                //Apply the property bag
                outputFrame.Initialize(propBag);


                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw, fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();
            }
            finally
            {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
Example #16
0
 public static IWICBitmap ToWic(IWICComponentFactory factory, Bitmap bit)
 {
     Guid pixelFormat = ConversionUtils.FromPixelFormat(bit.PixelFormat);
     if (pixelFormat == Guid.Empty) throw new NotSupportedException("PixelFormat " + bit.PixelFormat.ToString() + " not supported.");
     BitmapData bd = bit.LockBits(new Rectangle(0, 0, bit.Width, bit.Height), ImageLockMode.ReadOnly, bit.PixelFormat);
     IWICBitmap b = null;
     try {
             //Create WIC bitmap directly from unmanaged memory
         long result = CreateBitmapFromMemory(factory, (uint)bit.Width, (uint)bit.Height, ref pixelFormat, (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0, out b);
         //b = factory.CreateBitmapFromMemory((uint)bit.Width, (uint)bit.Height, ConversionUtils.FromPixelFormat(bit.PixelFormat), (uint)bd.Stride, (uint)(bd.Stride * bd.Height), bd.Scan0);
         if (result == 0x80070057) throw new ArgumentException();
         if (result < 0) throw new Exception("HRESULT " + result);
         return b;
     } finally {
         bit.UnlockBits(bd);
     }
 }
Example #17
0
        /// <summary>
        /// Decodes the image in byte[] data, performs the image proccessing, and encodes it to job.Dest
        /// </summary>
        /// <param name="data">The buffer containing the encoded image file</param>
        /// <param name="lData">The number of bytes to read</param>
        /// <param name="job"></param>
        /// <param name="supportsTransparency"></param>
        /// <returns></returns>
        protected virtual RequestedAction BuildJobWic(byte[] data, long lData, ImageJob job, bool supportsTransparency)
        {
            ResizeSettings settings = job.Settings; ResizeSettings q = settings;
            string         path = job.SourcePathData;

            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try {
                //Create the factory
                IWICComponentFactory factory = (IWICComponentFactory) new WICImagingFactory();
                com.Add(factory);

                //Wrap the byte[] with a IWICStream instance
                var streamWrapper = factory.CreateStream();
                streamWrapper.InitializeFromMemory(data, (uint)lData);
                com.Add(streamWrapper);

                var decoder = factory.CreateDecoderFromStream(streamWrapper, null,
                                                              WICDecodeOptions.WICDecodeMetadataCacheOnLoad);
                com.Add(decoder);

                //Figure out which frame to work with
                int frameIndex = 0;
                if (!string.IsNullOrEmpty(q["page"]) && !int.TryParse(q["page"], NumberStyles.Number, NumberFormatInfo.InvariantInfo, out frameIndex))
                {
                    if (!string.IsNullOrEmpty(q["frame"]) && !int.TryParse(q["frame"], NumberStyles.Number, NumberFormatInfo.InvariantInfo, out frameIndex))
                    {
                        frameIndex = 0;
                    }
                }

                //So users can use 1-based numbers
                frameIndex--;

                if (frameIndex > 0)
                {
                    int frameCount = (int)decoder.GetFrameCount(); //Don't let the user go past the end.
                    if (frameIndex >= frameCount)
                    {
                        frameIndex = frameCount - 1;
                    }
                }

                IWICBitmapFrameDecode frame = decoder.GetFrame((uint)Math.Max(0, frameIndex));
                com.Add(frame);



                WICBitmapInterpolationMode interpolationMode = WICBitmapInterpolationMode.WICBitmapInterpolationModeFant;
                if ("nearest".Equals(settings["w.filter"], StringComparison.OrdinalIgnoreCase))
                {
                    interpolationMode = WICBitmapInterpolationMode.WICBitmapInterpolationModeNearestNeighbor;
                }
                if ("bicubic".Equals(settings["w.filter"], StringComparison.OrdinalIgnoreCase))
                {
                    interpolationMode = WICBitmapInterpolationMode.WICBitmapInterpolationModeCubic;
                }
                if ("linear".Equals(settings["w.filter"], StringComparison.OrdinalIgnoreCase))
                {
                    interpolationMode = WICBitmapInterpolationMode.WICBitmapInterpolationModeLinear;
                }
                if ("nearestneighbor".Equals(settings["w.filter"], StringComparison.OrdinalIgnoreCase))
                {
                    interpolationMode = WICBitmapInterpolationMode.WICBitmapInterpolationModeLinear;
                }

                //Find the original image size
                uint origWidth, origHeight;
                frame.GetSize(out origWidth, out origHeight);
                Size orig = new Size((int)origWidth, (int)origHeight);

                Guid pixelFormat;
                frame.GetPixelFormat(out pixelFormat);
                //Calculate the new size of the image and the canvas.
                ImageState state = new ImageState(settings, orig, true);
                c.CurrentImageBuilder.Process(state);


                Rectangle imageDest = PolygonMath.ToRectangle(PolygonMath.GetBoundingBox(state.layout["image"]));


                IWICBitmapSource imageData = frame;
                //Are we cropping? then daisy-chain a clipper
                if (state.copyRect.Left != 0 || state.copyRect.Top != 0 || state.copyRect.Width != state.originalSize.Width || state.copyRect.Height != state.originalSize.Height)
                {
                    //Cropping is absurdly slow... 4x slower than resizing!
                    //Cropping after resizing (unintuitively) is faster.
                    if (imageDest.Width != state.originalSize.Width || imageDest.Height != state.originalSize.Height)
                    {
                        double sx = (double)imageDest.Width / (double)state.copyRect.Width;
                        double sy = (double)imageDest.Height / (double)state.copyRect.Height;
                        uint   uncroppedDestWidth  = (uint)Math.Round(sx * state.originalSize.Width);
                        uint   uncroppedDestHeight = (uint)Math.Round(sy * state.originalSize.Height);

                        var scaler = factory.CreateBitmapScaler();
                        scaler.Initialize(imageData, uncroppedDestWidth, uncroppedDestHeight, interpolationMode);
                        com.Add(scaler);

                        //TODO: cropping is not consistent with GDI.
                        var clipper = factory.CreateBitmapClipper();
                        clipper.Initialize(scaler, new WICRect {
                            X      = (int)Math.Floor((double)state.copyRect.X * sx),
                            Y      = (int)Math.Floor((double)state.copyRect.Y * sy),
                            Width  = imageDest.Width,
                            Height = imageDest.Height
                        });
                        com.Add(clipper);
                        imageData = clipper;
                    }
                    else
                    {
                        var clipper = factory.CreateBitmapClipper();
                        clipper.Initialize(imageData, new WICRect {
                            X = (int)state.copyRect.X, Y = (int)state.copyRect.Y, Width = (int)state.copyRect.Width, Height = (int)state.copyRect.Height
                        });
                        com.Add(clipper);
                        imageData = clipper;
                    }
                    //If we're scaling but not cropping.
                }
                else if (imageDest.Width != state.originalSize.Width || imageDest.Height != state.originalSize.Height)
                {
                    var scaler = factory.CreateBitmapScaler();
                    scaler.Initialize(imageData, (uint)imageDest.Width, (uint)imageDest.Height, interpolationMode);
                    com.Add(scaler);
                    imageData = scaler;
                }



                //Are we padding? Then we have to do an intermediate write.
                if (state.destSize.Width != imageDest.Width || state.destSize.Height != imageDest.Height)
                {
                    byte[] bgcolor = ConversionUtils.ConvertColor(job.Settings.BackgroundColor, pixelFormat);

                    for (int i = 0; i < bgcolor.Length; i++)
                    {
                        bgcolor[i] = 255;                                      //White
                    }
                    var padder = new WicBitmapPadder(imageData, imageDest.X, imageDest.Y, state.destSize.Width - (imageDest.X + imageDest.Width), state.destSize.Height - (imageDest.Y + imageDest.Height), bgcolor, null);
                    imageData = padder;
                }

                //Now encode imageData and be done with it...
                return(Encode(factory, imageData, imageDest.Size, job));
            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }