Example #1
0
        /// <summary>
        /// Thread function used to run the FoxPro engine in a different thread.
        /// This thread will run until the IConsole implementation of this window will return
        /// null from the ReadLine method.
        /// </summary>
        private void InitializeEngine()
        {
            // Get the engine provider service to set this console window as the console
            // object associated with the shared engine.
            IFoxProEngineProvider engineProvider = (IFoxProEngineProvider)globalProvider.GetService(typeof(IFoxProEngineProvider));

            if (null != engineProvider)
            {
                IEngine engine = engineProvider.GetSharedEngine();
                engine.StdErr = textStream;
                engine.StdOut = textStream;
                string version = string.Format(System.Globalization.CultureInfo.CurrentCulture,
                                               Resources.EngineVersionFormat,
                                               engine.Version.Major,
                                               engine.Version.Minor,
                                               engine.Version.Build);
                // Remove the read-only flag from the text buffer.
                uint flags;
                Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                    textLines.GetStateFlags(out flags));
                flags &= ~(uint)Microsoft.VisualStudio.TextManager.Interop.BUFFERSTATEFLAGS.BSF_USER_READONLY;
                Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                    textLines.SetStateFlags(flags));

                // Write engine version end copyright on the console.
                using (StreamWriter writer = new StreamWriter(textStream as Stream))
                {
                    writer.WriteLine(version);
                    writer.WriteLine(engine.Copyright);
                }

                // Create the buffer that will handle the commands to the engine.
                inputBuffer = new CommandBuffer(engine);
            }
        }
Example #2
0
        public uint StartBufferUpdate()
        {
            // null in unit tests
            if (_debuggerTextLinesOpt == null)
            {
                return(0);
            }

            _debuggerTextLinesOpt.GetStateFlags(out var bufferFlags);
            _debuggerTextLinesOpt.SetStateFlags((uint)((BUFFERSTATEFLAGS)bufferFlags & ~BUFFERSTATEFLAGS.BSF_USER_READONLY));
            return(bufferFlags);
        }
Example #3
0
        public static void ViewFile(string fileName, string caption)
        {
            IVsUIHierarchy hier;
            UInt32         itemid;
            IVsWindowFrame frame;
            IVsTextView    view;

            VsShellUtilities.OpenDocument(RPackage.Current, fileName.FromRPath(), VSConstants.LOGVIEWID.Code_guid, out hier, out itemid, out frame, out view);

            IVsTextLines textBuffer = null;

            frame?.SetProperty((int)__VSFPROPID.VSFPROPID_OwnerCaption, caption);
            view?.GetBuffer(out textBuffer);
            textBuffer?.SetStateFlags((uint)BUFFERSTATEFLAGS.BSF_USER_READONLY);
        }
Example #4
0
        /// <summary>
        /// Creates a new ConsoleWindow object.
        /// This constructor uses the service provider passed as an argument to create and initialize
        /// the text buffer.
        /// </summary>
        public ConsoleWindow(IServiceProvider provider) :
            base(null)
        {
            if (null == provider)
            {
                throw new ArgumentNullException("provider");
            }
            globalProvider = provider;

            // Create the text buffer.
            textLines = (IVsTextLines)CreateObject(typeof(VsTextBufferClass), typeof(IVsTextLines));
            // Get a reference to the global service provider.
            IOleServiceProvider nativeProvider = (IOleServiceProvider)globalProvider.GetService(typeof(IOleServiceProvider));

            // The text buffer must be sited with the global service provider.
            ((IObjectWithSite)textLines).SetSite(nativeProvider);
            // Set the buffer as read-only. The user should be able to change the content of the
            // buffer only if the engine is started.
            uint flags;

            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.GetStateFlags(out flags));
            flags |= (uint)Microsoft.VisualStudio.TextManager.Interop.BUFFERSTATEFLAGS.BSF_USER_READONLY;
            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.SetStateFlags(flags));

            // Set the GUID of the language service that will handle this text buffer
            Guid languageGuid = typeof(FoxProLanguage).GUID;

            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.SetLanguageServiceID(ref languageGuid));

            // Initialize the history
            history = new HistoryBuffer();

            // Create the stream on top of the text buffer.
            textStream = new TextBufferStream(textLines);

            // Initialize the engine.
            InitializeEngine();

            // Set the title of the window.
            this.Caption = Resources.ToolWindowTitle;

            // Set the icon of the toolwindow.
            this.BitmapResourceID = 301;
            this.BitmapIndex      = 0;
        }
Example #5
0
        private void ClearEditor()
        {
            if (_docData != null)
            {
                _docData.GetStateFlags(out uint oldFlags);
                _docData.SetStateFlags(oldFlags & ~(uint)BUFFERSTATEFLAGS.BSF_USER_READONLY);
                _docData = null;
            }

            if (_codeWindow != null)
            {
                _codeWindow.Close();
                _codeWindow = null;
            }

            if (_textView != null)
            {
                _textView.CloseView();
                _textView = null;
            }

            _textViewHost = null;
        }
Example #6
0
 public void EndBufferUpdate(uint cookie)
 {
     // null in unit tests
     _debuggerTextLinesOpt?.SetStateFlags(cookie);
 }
Example #7
0
 public int SetStateFlags(uint dwReadOnlyFlags)
 {
     return(_textBuffer.SetStateFlags(dwReadOnlyFlags));
 }
        /// <summary>
        /// Creates a new ConsoleWindow object.
        /// This constructor uses the service provider passed as an argument to create and initialize
        /// the text buffer.
        /// </summary>
        public ConsoleWindow(IServiceProvider provider)
            : base(null)
        {
            if (null == provider)
                throw new ArgumentNullException("provider");
            globalProvider = provider;

            // Create the text buffer.
            textLines = (IVsTextLines)CreateObject(typeof(VsTextBufferClass), typeof(IVsTextLines));
            // Get a reference to the global service provider.
            IOleServiceProvider nativeProvider = (IOleServiceProvider)globalProvider.GetService(typeof(IOleServiceProvider));
            // The text buffer must be sited with the global service provider.
            ((IObjectWithSite)textLines).SetSite(nativeProvider);
            // Set the buffer as read-only. The user should be able to change the content of the
            // buffer only if the engine is started.
            uint flags;
            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.GetStateFlags(out flags));
            flags |= (uint)Microsoft.VisualStudio.TextManager.Interop.BUFFERSTATEFLAGS.BSF_USER_READONLY;
            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.SetStateFlags(flags));

            // Set the GUID of the language service that will handle this text buffer
            Guid languageGuid = typeof(PythonLanguage).GUID;
            Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(
                textLines.SetLanguageServiceID(ref languageGuid));

            // Initialize the history
            history = new HistoryBuffer();

            // Create the stream on top of the text buffer.
            textStream = new TextBufferStream(textLines);

            // Initialize the engine.
            InitializeEngine();

            // Set the title of the window.
            this.Caption = Resources.ToolWindowTitle;

            // Set the icon of the toolwindow.
            this.BitmapResourceID = 301;
            this.BitmapIndex = 0;
        }
Example #9
0
        private void CreateEditor(string filePath)
        {
            //IVsInvisibleEditors are in-memory represenations of typical Visual Studio editors.
            //Language services, highlighting and error squiggles are hooked up to these editors
            //for us once we convert them to WpfTextViews.
            IVsInvisibleEditor invisibleEditor;

            ErrorHandler.ThrowOnFailure(_invisibleEditorManager.RegisterInvisibleEditor(
                                            filePath
                                            , pProject: null
                                            , dwFlags: (uint)_EDITORREGFLAGS.RIEF_ENABLECACHING
                                            , pFactory: null
                                            , ppEditor: out invisibleEditor));

            //Then when creating the IVsInvisibleEditor, find and lock the document
            IntPtr       docData;
            IVsHierarchy hierarchy;
            var          runningDocTable = (IVsRunningDocumentTable)Microsoft.VisualStudio.Shell.Package.GetGlobalService(typeof(SVsRunningDocumentTable));

            uint docCookie;

            ErrorHandler.ThrowOnFailure(runningDocTable.FindAndLockDocument(
                                            dwRDTLockType: (uint)_VSRDTFLAGS.RDT_ReadLock,
                                            pszMkDocument: filePath,
                                            ppHier: out hierarchy,
                                            pitemid: out uint itemId,
                                            ppunkDocData: out docData,
                                            pdwCookie: out docCookie));

            IntPtr docDataPointer;
            var    guidIVsTextLines = typeof(IVsTextLines).GUID;

            ErrorHandler.ThrowOnFailure(invisibleEditor.GetDocData(
                                            fEnsureWritable: 1
                                            , riid: ref guidIVsTextLines
                                            , ppDocData: out docDataPointer));

            _docData = (IVsTextLines)Marshal.GetObjectForIUnknown(docDataPointer);

            //Make Buffer Readonly
            _docData.GetStateFlags(out uint oldFlags);
            _docData.SetStateFlags(oldFlags | (uint)BUFFERSTATEFLAGS.BSF_USER_READONLY);

            //Create a code window adapter
            _codeWindow = _editorAdapter.CreateVsCodeWindowAdapter(ProfilerPlugin.Instance.OLEServiceProvider);

            //Disable the splitter control on the editor as leaving it enabled causes a crash if the user
            //tries to use it here :(
            IVsCodeWindowEx codeWindowEx = (IVsCodeWindowEx)_codeWindow;

            INITVIEW[] initView = new INITVIEW[1];
            codeWindowEx.Initialize((uint)_codewindowbehaviorflags.CWB_DISABLESPLITTER,// | ((uint)TextViewInitFlags2.VIF_READONLY),
                                    VSUSERCONTEXTATTRIBUTEUSAGE.VSUC_Usage_Filter,
                                    szNameAuxUserContext: "",
                                    szValueAuxUserContext: "",
                                    InitViewFlags: 0,
                                    pInitView: initView);

            ErrorHandler.ThrowOnFailure(_codeWindow.SetBuffer(_docData));

            //Get a text view for our editor which we will then use to get the WPF control for that editor.
            ErrorHandler.ThrowOnFailure(_codeWindow.GetPrimaryView(out _textView));
            _textViewHost = _editorAdapter.GetWpfTextViewHost(_textView);
        }