Example #1
0
        List <Task> SelectedTasks()
        {
            List <Task> result = new List <Task>();

            int          hr       = VSConstants.S_OK;
            IVsTaskList2 taskList = _serviceProvider.GetService(typeof(SVsTaskList)) as IVsTaskList2;

            IVsEnumTaskItems enumerator = null;

            hr = taskList.EnumSelectedItems(out enumerator);
            Debug.Assert(hr == VSConstants.S_OK, "EnumSelectedItems did not return S_OK.");

            IVsTaskItem[] items   = new IVsTaskItem[] { null };
            uint[]        fetched = new uint[] { 0 };
            for (enumerator.Reset(); enumerator.Next(1, items, fetched) == VSConstants.S_OK && fetched[0] == 1; /*nothing*/)
            {
                Task task = items[0] as Task;
                if (task != null)
                {
                    result.Add(task);
                }
            }

            return(result);
        }
        static public List <IVsTaskItem> TasksFromEnumerator(IVsEnumTaskItems enumerator)
        {
            List <IVsTaskItem> result = new List <IVsTaskItem>();

            IVsTaskItem[] items   = new IVsTaskItem[] { null };
            uint[]        fetched = new uint[] { 0 };

            for (enumerator.Reset(); enumerator.Next(1, items, fetched) == VSConstants.S_OK && fetched[0] == 1; /*nothing*/)
            {
                result.Add(items[0]);
            }

            return(result);
        }
Example #3
0
        private void IgnoreSelectedItems(bool ignore)
        {
            int          hr       = VSConstants.S_OK;
            IVsTaskList2 taskList = _serviceProvider.GetService(typeof(SVsTaskList)) as IVsTaskList2;

            IVsEnumTaskItems enumerator = null;

            hr = taskList.EnumSelectedItems(out enumerator);
            Debug.Assert(hr == VSConstants.S_OK, "EnumSelectedItems did not return S_OK.");

            IVsTaskItem[] items   = new IVsTaskItem[] { null };
            uint[]        fetched = new uint[] { 0 };
            for (enumerator.Reset(); enumerator.Next(1, items, fetched) == VSConstants.S_OK && fetched[0] == 1; /*nothing*/)
            {
                Task task = items[0] as Task;
                if (task != null)
                {
                    task.Ignored = ignore;
                }
            }

            Refresh();
        }