public MusicPlayer( IMusicQueue queue, ITrackResolveProvider trackResolveProvider, IVoiceProxy proxy, QualityPreset qualityPreset) { _queue = queue; _trackResolveProvider = trackResolveProvider; _proxy = proxy; _rng = new NadekoRandom(); _vc = GetVoiceClient(qualityPreset); if (_vc.BitDepth == 16) AdjustVolume = AdjustVolumeInt16; else AdjustVolume = AdjustVolumeFloat32; _songBuffer = new PoopyBufferImmortalized(_vc.InputLength); _thread = new Thread(async () => { await PlayLoop(); }); _thread.Start(); }
public bool TryGetProxy(ulong guildId, out IVoiceProxy proxy) => _voiceProxies.TryGetValue(guildId, out proxy);