public static Vector ToScreen(this Vector vector, IViewport2D viewport) { Vector result = new Vector( vector.X * viewport.Output.Width / viewport.Visible.Width, -vector.Y * viewport.Output.Height / viewport.Visible.Height); return(result); }
public static Vector ToScreen(this Vector vector, IViewport2D viewport) { Vector result = new Vector( vector.X * viewport.Output.Width / viewport.Visible.Width, -vector.Y * viewport.Output.Height / viewport.Visible.Height); return result; }