public void Render() { renderViewport.SetFocus(); RenderingScene.Clear(); RenderingScene.SetTimeOfDay(GetHour()); RenderingScene.RenderAtmosphere(); TerrainPieces.Render(); RenderingScene.Render(); RenderingScene.Display(); }
/* TODO: probably should make more generic multiple views */ public void RenderMiniMap() { if (miniMapViewport != null) { miniMapViewport.SetFocus(); RenderingScene.Clear(); RenderingScene.RenderAtmosphere(); TerrainPieces.Render(); RenderingScene.Render(); RenderingScene.Display(); } }