/// <summary> /// Builds a hull from the given view-projection (left, right, top, bottom, near, far). /// The normals of the hull planes point to the inside. /// A point inside the visual hull will have positive height to all planes. /// </summary> public static Hull3d GetVisualHull(this IViewProjection vp) => vp.ViewProjTrafo().GetVisualHull();
/// <summary> /// Builds a hull from the given view-projection (left, right, top, bottom, near, far). /// The normals of the hull planes point to the inside. /// A point inside the visual hull will have positive height to all planes. /// </summary> public static Hull3d GetVisualHull(this IViewProjection vp) { return(vp.ViewProjTrafo().GetVisualHull()); }