public VertexTexture1(IVertexMaterial src) { Guard.NotNull(src, nameof(src)); this.TexCoord = src.MaxTextCoords > 0 ? src.GetTexCoord(0) : Vector2.Zero; }
public VertexColor1(IVertexMaterial src) { Guard.NotNull(src, nameof(src)); this.Color = src.MaxColors > 0 ? src.GetColor(0) : Vector4.One; }