public void CreateVehicle() { objBuilder.SetModel(); objBuilder.SetEngine(); objBuilder.SetBody(); objBuilder.SetTransmission(); }
public void CreateVehicle() { _vehicleBuilder.SetEngine(); _vehicleBuilder.SetBody(); _vehicleBuilder.SetTransmission(); _vehicleBuilder.SetAccessories(); }
public void CreateVehicle() { vehicleBuilder.SetVehicleType(); vehicleBuilder.SetDoors(); vehicleBuilder.SetEngine(); vehicleBuilder.SetFrame(); vehicleBuilder.SetWheels(); }
public void CreateVehicle() { _vehicleBuilder.SetMake(); _vehicleBuilder.SetModel(); _vehicleBuilder.SetEngine(); _vehicleBuilder.SetTransmission(); _vehicleBuilder.SetBody(); }
public void AssembleVhicle() { _VehicleBuilder.SetBody(); _VehicleBuilder.SetModel(); _VehicleBuilder.SetEngine(); _VehicleBuilder.SetTransmission(); _VehicleBuilder.SetAccessories(); }
public void CreateVehicle() { builder.SetModel(); builder.SetEngine(); builder.SetBody(); builder.SetTransmission(); builder.SetAccessories(); }
public Vehicle CreateVehicle() { var vehicle = _vehicleBuilder.GetVehicle(); _vehicleBuilder.SetEngine(); _vehicleBuilder.SetTransmission(); return(vehicle); }