public OAuthGrantController( ICredentialServer credentialService, IUserServer userService) { _credentialService = credentialService; _userService = userService; }
public CustomOAuthAuthorizationServerProvider( ICredentialServer credentialServer, IUserServer userServer) { _credentialServer = credentialServer; _userServer = userServer; }
public AccountController( ILogger <AccountController> logger, IUserServer userServer) { _logger = logger; _userServer = userServer; }
// GET: Home public ActionResult Index() { _userService.Show(); //在没有Autofac依赖注入的类中可以使用 IUserServer user = DependencyResolver.Current.GetService <IUserServer>(); return(View()); }
public JWTOAuthController(IOptions <JwtSecurityConfig> option, ILogger logger, IUserServer userServer) { Config = option.Value; _logger = logger; _userServer = userServer; }
/// <summary> /// /// </summary> /// <param name="option"></param> /// <param name="logger"></param> /// <param name="userServer"></param> public TokenController(IOptions <JwtSecurityConfig> option, ILogger <TokenController> logger, IUserServer userServer) { _config = option.Value; _logger = logger; _userServer = userServer; }
/// <summary> /// 构造函数 /// </summary> /// <param name="_jwtSettingsAccesser"></param> /// <param name="userServer"></param> /// <param name="permissionRequirement"></param> /// <param name="hostingEnvironment"></param> /// <param name="logger"></param> public AuthorizeController(IOptions <JwtSettings> _jwtSettingsAccesser, IUserServer userServer, PermissionRequirement permissionRequirement, IWebHostEnvironment hostingEnvironment, ILogger <AuthorizeController> logger ) : base(logger) { this._jwtSettings = _jwtSettingsAccesser.Value; this._userserver = userServer; this._requirement = permissionRequirement; this._hostingEnvironment = hostingEnvironment; }
public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) { AgentInventory res = null; if (!this._agentsInventory.ContainsKey(agentID)) { res = userserver.RequestAgentsInventory(agentID); this._agentsInventory.Add(agentID, res); } return(res); }
public void ClientLeaving(LLUUID clientID, IUserServer userserver) { if (this._agentsInventory.ContainsKey(clientID)) { if (userserver != null) { userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); } this._agentsInventory.Remove(clientID); } }
/// <summary> /// 构造函数 /// </summary> /// <param name="_jwtSettingsAccesser"></param> /// <param name="userServer"></param> /// <param name="redisCacheManager"></param> /// <param name="rabbitMQ">消息队列</param> /// <param name="permissionRequirement"></param> /// <param name="hostingEnvironment"></param> /// <param name="schedulerCenter"></param> public AuthorizeController(IOptions <JwtSettings> _jwtSettingsAccesser, IUserServer userServer, IRedisCacheManager redisCacheManager, IRabbitMQ rabbitMQ, PermissionRequirement permissionRequirement, IHostingEnvironment hostingEnvironment, ISchedulerCenter schedulerCenter) { this._jwtSettings = _jwtSettingsAccesser.Value; this._userserver = userServer; this._redisCacheManager = redisCacheManager; this._requirement = permissionRequirement; this._hostingEnvironment = hostingEnvironment; this._rabbitMQ = rabbitMQ; }
/// <summary> /// /// </summary> /// <param name="userServer"></param> /// <param name="nodeServer"></param> /// <param name="paragraphServer"></param> /// <param name="repository"></param> /// <param name="gameNodeServer"></param> /// <param name="gameStrategyServer"></param> public HomeController( IUserServer userServer, INodeServer nodeServer, IParagraphServer paragraphServer, IRepository <GameStrategy> repository, IGameNodeServer gameNodeServer, IGameStrategyServer gameStrategyServer ) { _userServer = userServer; _nodeServer = nodeServer; _paragraphServer = paragraphServer; _repository = repository; _gameNodeServer = gameNodeServer; _gameStrategyServer = gameStrategyServer; }
public Channel() { ChannelFactory <IUserServer> channelFactoryUser = new ChannelFactory <IUserServer>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:4000/IUserServer")); userProxy = channelFactoryUser.CreateChannel(); ChannelFactory <IShopServer> channelFactoryShop = new ChannelFactory <IShopServer>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:4000/IShopServer")); shopProxy = channelFactoryShop.CreateChannel(); ChannelFactory <ITelephoneServer> channelFactoryTelephone = new ChannelFactory <ITelephoneServer>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:4000/ITelephoneServer")); telephoneProxy = channelFactoryTelephone.CreateChannel(); ChannelFactory <ILogger> channelFactoryLogger = new ChannelFactory <ILogger>(new NetTcpBinding(), new EndpointAddress("net.tcp://localhost:4000/ILogger")); logProxy = channelFactoryLogger.CreateChannel(); }
public void Execute(IJobExecutionContext context) { try { IUserServer userServer = null; //IUserServer userServer = DependencyResolver.Current.GetService<IUserServer>(); var containner = AutofacDependencyResolver.Current.ApplicationContainer; using (containner.BeginLifetimeScope()) { userServer = containner.Resolve <IUserServer>(); } userServer.Show(); } catch (Exception e) { //throw; } }
static void Main(string[] args) { //IUserServer user = new UserServer(); //user.Show(); ContainerBuilder builder = new ContainerBuilder(); //builder.RegisterType<UserServer>().As<IUserServer>(); //builder.RegisterType<UserServer>().AsImplementedInterfaces(); Assembly assembly = Assembly.Load("Service"); //builder.RegisterAssemblyTypes(assembly).AsImplementedInterfaces(); builder.RegisterAssemblyTypes(assembly).AsImplementedInterfaces().PropertiesAutowired(); IContainer container = builder.Build(); IUserServer userServer = container.Resolve <IUserServer>(); userServer.Show(); Console.ReadLine(); }
/// <summary> /// 注入服务层 /// </summary> /// <param name="userServer"></param> public UserController(IUserServer userServer) { _userserver = userServer; }
public UsersController(IUserServer userServer) { _IUserServer = userServer ?? throw new ArgumentNullException(nameof(userServer)); }
public HomeController(IUserServer userService) { this._userService = userService; }
public HomeController(IPostServer postServer, IUserServer userServer) { this.postServer = postServer; this.userServer = userServer; }
/// <summary> /// 构造函数注入 /// </summary> public PersonalCenterController(IUserServer userServer) { this._userserver = userServer; }
public UserController(IUserServer UserServer) { _server = UserServer; }
/// <summary> /// 构造函数注入 /// </summary> /// <param name="userServer"></param> /// <param name="logger"></param> public PersonalCenterController(IUserServer userServer, ILogger <PersonalCenterController> logger ) : base(logger) { this._userserver = userServer; }
public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) { AgentInventory res = null; if (!this._agentsInventory.ContainsKey(agentID)) { res = userserver.RequestAgentsInventory(agentID); this._agentsInventory.Add(agentID,res); } return res; }
/// <summary> /// 注入服务层 /// </summary> /// <param name="userServer"></param> /// <param name="logger"></param> public UserController(IUserServer userServer, ILogger <UserController> logger) : base(logger) { _userserver = userServer; }
public UserManager(IUserServer server) { _server = server; }