static void Main(string[] args) { #region 2 建一个控制台程序/单元测试,自己完成配置Unity,做到能经过Unity创建对象去做数据查询,项目中不要出现具体的Bussiness.Service Console.WriteLine("====================已往所有用户==========================="); var users = _BaseService.Set <User>(); Show(users); Console.WriteLine("=====================已往所有菜单=========================="); var menus = _BaseService.Set <Menu>(); Show(menus); #endregion #region a 增用户 (随机测试10个用户) { List <User> userList = new List <User>(); for (int i = 0; i < 10; i++) { var user = new User { Account = $"yy{i}", Password = $"{i}", CompanyName = "VK", CompanyId = 1, Email = "*****@*****.**", Mobile = "13566626562", Name = $"Name{i}", State = 1, UserType = 1, CreateTime = DateTime.Now, CreatorId = 1, }; userList.Add(user); } var iResult = _UserMenuService.AddUsers(userList); Console.WriteLine($"成功插入{iResult}条记录"); } #endregion #region b 增菜单 (随机测试10个菜单,要求起码三层父子关系id/parentid,SourcePath=父SourcePath+/+GUID) { int firstLevel = 0; int secondLevel = 0; for (int i = 0; i < 10; i++) { var level = i % 3; var menu = new Menu { Id = i, Description = $"第{i}次创建", MenuLevel = level, Name = $"系统菜单{level}_{i}", State = 1, SourcePath = Guid.NewGuid().ToString(), ParentId = 0, Sort = i, CreateTime = DateTime.Now, CreatorId = 1 }; switch (level) { case 0: firstLevel = menu.Id; _UserMenuService.AddMenu(menu); break; case 1: secondLevel = menu.Id; _UserMenuService.AddMenu(firstLevel, menu); break; case 2: _UserMenuService.AddMenu(secondLevel, menu); break; default: break; } } } #endregion #region c 设置某个用户和10个菜单的映射关系(User Menu UserMenuMapping) { int userId = new Random().Next(20); for (int i = 0; i < 10; i++) { int menuId = new Random(DateTime.Now.Millisecond).Next(10); _UserMenuService.AddUserMenuMapping(userId, menuId); } } #endregion #region d 找出某用户拥有的全部菜单列表 { int userId = new Random().Next(10); List <Menu> menuList = _UserMenuService.FindByUserAllMenu(userId); Console.WriteLine("================d 找出某用户拥有的全部菜单列表=============================="); Show(menuList); } #endregion #region e 找出拥有某菜单的全部用户列表 { var menuId = new Random().Next(10); var userList = _UserMenuService.FindByMenuAllUser(menuId); Console.WriteLine("=================e 找出拥有某菜单的全部用户列表============================="); Show(userList); } #endregion #region e 根据菜单id找出全部子菜单的列表 { var menuId = new Random().Next(10); var menuList = _UserMenuService.FindAllChlidrenMenu(menuId); Console.WriteLine("=================e 根据菜单id找出全部子菜单的列表============================="); Show(menuList); } #endregion #region f 找出名字中包含"系统"的菜单列表 { var menuList = _UserMenuService.QueryMenu("系统"); Console.WriteLine("=================f 找出名字中包含\"系统\"的菜单列表============================="); Show(menuList); } #endregion #region 物理删除某用户的时候,删除其全部的映射 { int userId = new Random().Next(20); var iResult = _UserMenuService.DeleteUser(userId); Console.WriteLine($"成功删除ID:{userId}用户并删除其全部的映射,{iResult}条"); } #endregion #region h 物理删除某菜单的时候,删除其全部的映射 { int menuId = new Random().Next(20); var iResult = _UserMenuService.DeleteMenu(menuId); Console.WriteLine($"成功删除ID:{menuId}菜单并删除其全部的映射,{iResult}条"); } #endregion Console.ReadKey(); }