Example #1
0
        public void Execute(float deltaTime)
        {
            if (_acceleration.IsKeyDown())
            {
                _ship.AddAcceleration();
            }

            if (_acceleration.IsKeyUp())
            {
                _ship.RemoveAcceleration();
            }
        }
Example #2
0
        public void Execute(float deltaTime)
        {
            if (_escapeButton.IsKeyDown())
            {
                var menu = _allBaseUI.Find(a => a is MenuInterface);

                if (!menu.gameObject.activeSelf)
                {
                    menu.ExecuteUI();
                }
                else
                {
                    menu.HideUI();
                }
            }
        }
Example #3
0
        public void Execute(float deltaTime)
        {
            if (!_weaponLocker.IsLocked)
            {
                if (_fire.IsKeyDown())
                {
                    AddBulletToList(_bulletPull.Get());
                }
            }

            for (int i = 0; i < _bullets.Count; i++)
            {
                var bullet = _bullets[i];

                MoveBullet(bullet, deltaTime);

                if (_returnChecker.ShouldReturn(bullet))
                {
                    _bulletPull.Return(bullet);
                }
            }

            _bullets.RemoveAll(b => !b.gameObject.activeSelf);
        }