private void generateNewCommand() { PlayerCommand playerCommand = generatePlayerCommandWithNoBoom(); playerCommand.IsBoomUsed = unityService.GetKeyDown(boomKey); if (hasCommandChanged(playerCommand)) { setNewCommand(playerCommand); } }
private void Update() { if (mode == 0) { shield.transform.Rotate(0, 30 * Time.deltaTime, 0); //rotate shield } //checks if p or m is pressed to pause the game and get rid of the minimap //respectively if (UnityService.GetKeyDown("p") == true) { if (pauseScreen.activeInHierarchy == true) { pauseScreen.SetActive(false); } else { pauseScreen.SetActive(true); } Pause(); } if (UnityService.GetKeyDown("m") == true) { if (miniMap.activeInHierarchy == true) { miniMap.SetActive(false); } else { miniMap.SetActive(true); } } // If player dies if (health <= 0) { Lose(); } }