internal void Init(Battle _battle, Simulator _simulator, bool _isMine, int _uid, int _id, bool _isBase, IUnitSDS _sds, Vector2 _pos) { battle = _battle; simulator = _simulator; isMine = _isMine; uid = _uid; id = _id; isBase = _isBase; sds = _sds; nowHp = sds.GetHp(); attackStep = 0; targetUid = -1; if (sds.GetSkill() != 0) { CastSkill(); } simulator.addAgent(uid, _pos); InitSds(); }
public void Init(BattleCore _battleCore, bool _isMine, IUnitSDS _sds, int _uid, int _pos, int _time) { battleCore = _battleCore; isMine = _isMine; sds = _sds; uid = _uid; pos = _pos; hp = sds.GetHp(); state = UnitState.CD; if (sds.GetLiveTime() > 0) { dieTime = _time + sds.GetLiveTime(); } Turrent[] turrentPos = isMine ? battleCore.mTurrent : battleCore.oTurrent; for (int i = 0; i < sds.GetPos().Length; i++) { int posFix = sds.GetPos()[i]; ITurrentSDS turrentSDS = sds.GetTurrent()[i]; Turrent turrent = new Turrent(); turrent.Init(battleCore, this, turrentSDS, pos + posFix, _time); turrentPos[pos + posFix] = turrent; turrentList.Add(turrent); } }