/// <summary> /// Calls for enter or exit drawing Overlays mode /// </summary> public override void ExecuteActionSpecific() { RaisePropertyChanged(nameof(HasActiveChildActions)); if (IsActive || NodeType == NodeType.ChildExecuteAlways) { _uiModeService.EnterMode(UiMode, SubUiMode); } else { _uiModeService.ExitMode(UiMode); } }
public void ExitUIMode(UiMode guiMode) { _uiModeModel.ExitMode(guiMode); }