public static void Main(string[] args) { var serviceProvider = new ServiceCollection() .AddSingleton <IPlayerFactory, PlayerFactory>() .AddSingleton <IPlayerBuilder, PlayerBuilder>() .AddSingleton <IGameManager, GameManager>() .AddSingleton <KillingLaserFactory, KillingLaserFactory>() .AddSingleton <CatchingLaserFactory, CatchingLaserFactory>() .AddSingleton <LaserManager, LaserManager>() .AddSingleton <IGameController, GameController>() .AddSingleton <ILobbyManager, LobbyManager>() .AddSingleton <ILobbyController, LobbyController>() .AddSingleton <IRequestFacade, RequestFacade>() .AddSingleton <FriendlySpawnFactory, FriendlySpawnFactory>() .AddSingleton <EnemySpawnFactory, EnemySpawnFactory>() .AddSingleton <SpawnManager, SpawnManager>() .AddSingleton <ISender, Sender.SenderAdapter>() .AddSingleton <IUdpReceiver, UdpReceiver>() .AddSingleton <IUdpSender, UdpSender>() .BuildServiceProvider(); IUdpReceiver udpReceiver = serviceProvider.GetService <IUdpReceiver>(); udpReceiver.Run("127.0.0.1", 23456); IUdpSender udpSender = serviceProvider.GetService <IUdpSender>(); udpSender.Run("127.0.0.1", 23456); Console.ReadKey(); }
public LoginForm(IUdpSender udpSender, ISubject <LoginResponse> loginSubject, IStorage storage, IServiceProvider provider) { _udpSender = udpSender; _storage = storage; _provider = provider; loginSubject.Attach(this); InitializeComponent(); }
public SimpleMessagesPacker(int mtu, IUdpSender udpSender, MessagesPackIdFactory messagesPackIdFactory) { if (mtu < 500) { throw new Exception($"Размер mtu слишком мал {mtu}"); } this.mtu = mtu; this.udpSender = udpSender; this.messagesPackIdFactory = messagesPackIdFactory; }
public LobbyForm(IUdpSender udpSender, ILobbyManager lobbyManager, IStorage storage, GameForm game) { _udpSender = udpSender; _storage = storage; _game = game; _lobbyManager = lobbyManager; _lobbyManager.AttachLobby(this); InitializeComponent(); slots = new List <LobbyUserItem> { lobbyUserItem1, lobbyUserItem2, lobbyUserItem3, lobbyUserItem4 }; }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var serviceProvider = new ServiceCollection() .AddSingleton <IRequestFacade, RequestFacade>() .AddSingleton <ILoginManager, LoginManager>() .AddSingleton <ILobbyManager, LobbyManager>() .AddSingleton <IGameManager, GameManager>() .AddSingleton <PlayerManager, PlayerManager>() .AddSingleton <GameUpdater, GameUpdater>() .AddSingleton <GameController, GameController>() .AddSingleton <IStorage, Storage>() .AddSingleton <LoginController, LoginController>() .AddSingleton <LobbyController, LobbyController>() .AddSingleton <ISubject <LoginResponse>, LoginSubject>() .AddSingleton <IUdpReceiver, UdpReceiver>() .AddSingleton <IUdpSender, UdpSender>() .AddSingleton <ISender, SenderAdapter>() .AddTransient <LoginForm>() .AddTransient <LobbyForm>() .AddTransient <GameForm>() .BuildServiceProvider(); IUdpReceiver udpReceiver = serviceProvider.GetService <IUdpReceiver>(); udpReceiver.Connect("127.0.0.1", 23456); IUdpSender udpSender = serviceProvider.GetService <IUdpSender>(); udpSender.Connect(udpReceiver.Socket); var loginForm = serviceProvider.GetService <LoginForm>(); Application.Run(loginForm); }
public ServiceWorker(IUdpSender udp, IServiceScopeFactory serviceScopeFactory, ILogger <ServiceWorker> log) { this.udp = udp; this.serviceScopeFactory = serviceScopeFactory; this.log = log; }
public SenderAdapter(IUdpSender udpSender) { _udpSender = udpSender; }
public GameManager(IUdpSender udpSender, GameUpdater gameUpdater) { _udpSender = udpSender; _gameUpdater = gameUpdater; }
public DhcpRequestEventHandler(IUdpSender udpSender) { this.udpSender = udpSender; }