/// <summary> /// 关闭,不允许子类调用 /// </summary> void IPanel.Close(bool destroyed) { PanelInfo.UIData = mUIData; mOnClosed.InvokeGracefully(); mOnClosed = null; OnClose(); if (destroyed) { Destroy(gameObject); } mPanelLoader.Unload(); mPanelLoader = null; mUIData = null; mSubPanelInfos.ForEach(subPanelInfo => UIMgr.ClosePanel(subPanelInfo.PanelName)); mSubPanelInfos.Clear(); }
public static T OpenPanel <T>(PanelOpenType panelOpenType, UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { var panelSearchKeys = PanelSearchKeys.Allocate(); panelSearchKeys.OpenType = panelOpenType; panelSearchKeys.Level = canvasLevel; panelSearchKeys.PanelType = typeof(T); panelSearchKeys.AssetBundleName = assetBundleName; panelSearchKeys.GameObjName = prefabName; panelSearchKeys.UIData = uiData; T retPanel = UIManager.Instance.OpenUI(panelSearchKeys) as T; panelSearchKeys.Recycle2Cache(); return(retPanel); }
public IUIBehaviour CreateUI(string uiBehaviourName, int level, IUIData uiData = null) { IUIBehaviour ui; if (mAllUI.TryGetValue(uiBehaviourName, out ui)) { Log.W("{0}: already exist", uiBehaviourName); return(ui); } GameObject uiObj = CreateUIObj(uiBehaviourName, (int)level); ui = uiObj.GetComponent <IUIBehaviour>(); Log.I("QUIManager {0} Load Success", ui.Transform.name); mAllUI.Add(uiBehaviourName, ui); ui.Init(uiData); return(ui); }
protected override void InitUI(IUIData uiData = null) { mData = uiData as UISectionPanelData; for (var i = 0; i < mButtons.Length; i++) { mButtons[i] = SectionBtn .Instantiate() .Parent(SectionBtn.transform.parent) .LocalScaleIdentity() .LocalPositionIdentity() .Name("Section" + (i + 1)) .Show() .ApplySelfTo(selfBtn => selfBtn.GetComponentInChildren <Text>().text = selfBtn.name) .ApplySelfTo(selfBtn => { var index = i; selfBtn.onClick.AddListener(() => { ChoiceSection(index); }); }); } }
/// <summary> /// 通用打开方法 /// </summary> /// <param name="AssestPath">资产路径</param> /// <param name="UIData">UI数据</param> /// <param name="bMonoBehaviour">UI是否开启生命周期</param> public IBaseUI Open(string AssestPath, IUIData UIData, bool bMonoBehaviour = false) { IBaseUI UI = CheckCache(AssestPath, UIData); if (UI != null) { return(UI); } IAssurerLoader loader = VLoader.EasyGet(); UI = CreateUISync(AssestPath, ref loader); if (UI == null) { return(UI); } Push(UI, UIData); UI.Init(AssestPath, UIData, loader, bMonoBehaviour); UI.Show(); return(UI); }
protected override void OnInit(IUIData uiData = null) { ImageBg.color = "#FFFFFFFF".HtmlStringToColor(); this.Delay(0.1f, () => { UIKit.GetPanel <UIMenuPanel>().LogInfo(); }); // 注册事件 RegisterEvent(UIEventID.MenuPanel.ChangeMenuColor); BtnPlay.onClick.AddListener(() => { UIKit.OpenPanel <UISectionPanel>(UILevel.Common, prefabName: "resources://UISectionPanel"); // this.DoTransition<UISectionPanel>(new FadeInOut(), UILevel.Common, // prefabName: "Resources/UISectionPanel"); }); BtnSetting.onClick.AddListener(() => { UIKit.OpenPanel <UISettingPanel>(UILevel.PopUI, prefabName: "Resources/UISettingPanel"); }); }
protected override void OnOpen(IUIData uiData = null) { BackBtn.onClick.AddListener(() => { FadeClose(); UIKit.OpenPanel <UIMenu>(); }); if (GameDataManager.GetFloat("FirstFlag") != 1) { GameDataManager.SetFloat("MucisValue", 1); GameDataManager.SetFloat("SoundValue", 1); GameDataManager.SetFloat("FirstFlag", 1); GameDataManager.SetBool("NeedTips", false); } music_value.value = GameDataManager.GetFloat("MusicValue"); music_value.onValueChanged.AddListener((float value) => { AudioKit.MusicPlayer.SetVolume(value); }); sound_value.onValueChanged.AddListener((float value) => { MyAudioPlayer.Instance.PlayVoice("CoarseClick_Minimal"); AudioKit.VoicePlayer.SetVolume(value); }); sound_value.value = GameDataManager.GetFloat("SoundValue"); need_tips.isOn = GameDataManager.GetBool("NeedTips"); }
protected override void InitUI(IUIData uiData = null) { mData = uiData as UIPopUpBoxData ?? new UIPopUpBoxData(); //please add init code here Bg.gameObject.SetActive(mData.ShowBg); if (mData.BgImg != null) { PopUpBox.sprite = mData.BgImg; } ShowButton(); if (!string.IsNullOrEmpty(mData.HintText)) { Hint.text = mData.HintText; } if (!string.IsNullOrEmpty(mData.TitleText)) { Title.text = mData.TitleText; } }
protected override void InitUI(IUIData uiData = null) { mData = uiData as UIMediaInfoPanelData ?? new UIMediaInfoPanelData(); //please add init code here }
protected void OnInit(IUIData uiData = null) { Ctx._("mData = uiData as {0} ?? new {0}()", Ctx.Data.PanelName + "Data"); Ctx._comment("please add init code here"); }
protected override void OnOpen(IUIData uiData = null) { }
/// <summary> /// Create&ShowUI /// </summary> public T OpenUI <T>(UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { return(OpenUI(prefabName ?? GetUIBehaviourName <T>(), canvasLevel, uiData, assetBundleName) as T); }
protected override void InitUI(IUIData uiData = null) { mData = uiData as WinPanelData ?? new WinPanelData(); //please add init code here }
protected override void InitUI(IUIData uiData = null) { ImageBg.color = "#FFFFFFFF".HtmlStringToColor(); Observable.NextFrame().Subscribe(_ => { UIMgr.GetPanel <UIMenuPanel>().LogInfo(); }); }
protected override void InitUI(IUIData uiData = null) { mData = uiData as UIMenuPanelData; //please add init code here ImageBg.color = "#FFFFFFFF".HtmlStringToColor(); }
protected virtual void OnOpen(IUIData uiData = null) { }
public void Open(IUIData uiData = null) { OnOpen(uiData); }
protected void OnOpen(IUIData uiData = null) { Ctx._("mData = uiData as {0} ?? mData", Ctx.Data.PanelName + "Data"); }
protected virtual void OnInit(IUIData uiData = null) { }
/// <summary> /// 对应UIMgr里面的Open /// </summary> /// <param name="mUiData"></param> public override void OnOpen(IUIData mUiData = null) { this.mUiData = mUiData; }
protected virtual void InitUI(IUIData uiData = null) { }
/// <summary> /// Start /// </summary> /// <param name="uiData"></param> protected override void OnInit(IUIData uiData) { }
protected override void InitUI(IUIData uiData = null) { mData = uiData as UISettingPanelData; ShowLog("show"); //please add init code here }
public void Open(IUIData uiData = null) { State = PanelState.Opening; OnOpen(uiData); }
public IPanel CreateUI(string uiBehaviourName, UILevel level = UILevel.Common, IUIData uiData = null, string assetBundleName = null) { IPanel ui; if (mAllUI.TryGetValue(uiBehaviourName, out ui)) { return(ui); } ui = UIPanel.Load(uiBehaviourName, assetBundleName); switch (level) { case UILevel.Bg: ui.Transform.SetParent(mBgTrans); break; case UILevel.AnimationUnderPage: ui.Transform.SetParent(mAnimationUnderTrans); break; case UILevel.Common: ui.Transform.SetParent(mCommonTrans); break; case UILevel.AnimationOnPage: ui.Transform.SetParent(mAnimationOnTrans); break; case UILevel.PopUI: ui.Transform.SetParent(mPopUITrans); break; case UILevel.Const: ui.Transform.SetParent(mConstTrans); break; case UILevel.Toast: ui.Transform.SetParent(mToastTrans); break; case UILevel.Forward: ui.Transform.SetParent(mForwardTrans); break; } var uiGoRectTrans = ui.Transform as RectTransform; uiGoRectTrans.offsetMin = Vector2.zero; uiGoRectTrans.offsetMax = Vector2.zero; uiGoRectTrans.anchoredPosition3D = Vector3.zero; uiGoRectTrans.anchorMin = Vector2.zero; uiGoRectTrans.anchorMax = Vector2.one; ui.Transform.LocalScaleIdentity(); ui.Transform.gameObject.name = uiBehaviourName; ui.PanelInfo = new UIPanelInfo { AssetBundleName = assetBundleName, Level = level, PanelName = uiBehaviourName }; mAllUI.Add(uiBehaviourName, ui); ui.Init(uiData); return(ui); }
protected override void OnInit(IUIData uiData = null) { mData = uiData as UIStageClearData ?? new UIStageClearData(); // please add init code here }
internal static T OpenPanel <T>(IUIData uiData, string assetBundleName = null, string prefabName = null) where T : UIPanel { return(UIManager.Instance.OpenUI <T>(UILevel.Common, uiData, assetBundleName, prefabName)); }
protected override void InitUI(IUIData uiData = null) { }
internal static T OpenPanel <T>(int canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : QUIBehaviour { return(QUIManager.Instance.OpenUI <T>(canvasLevel, uiData, assetBundleName, prefabName)); }
protected override void OnInit(IUIData uiData = null) { mData = uiData as TestViewData ?? new TestViewData(); //please add init code here BindLuaComponent(); }