public void RpcOnPlayerAdded_ShouldNotUpdateLobbyView_WhenPlayerHasNotNetworkAuthority()
        {
            // Given
            var players = new[]
            {
                new Player("Player Name 1"),
                new Player("Player Name 2"),
            };

            _networkBehaviourChecker
            .IsLocalPlayer(_playerController)
            .Returns(false);

            // When
            _playerController.RpcOnPlayerAdded(players);

            // Then
            _uiController
            .DidNotReceive()
            .UpdateLobby(players);
        }