private void Start()
 {
     targetSelector     = GetComponent <ITargetSelector>();
     rotationSystem     = GetComponent <ITurretRotationSystem>();
     beam.useWorldSpace = true;
     beam.positionCount = 2;
     nextDamageTime     = 0;
 }
Example #2
0
    private void Start()
    {
        turretAnimationController = GetComponent <Animator>();
        turretShootSystem         = GetComponent <ITurretShootSystem>();
        turretRotationSystem      = GetComponent <ITurretRotationSystem>();
        targetSelector            = GetComponent <ITargetSelector>();
        turretAmmunitionSystem    = GetComponent <ITurretAmmunitionSystem>();

        shootAnimation  = Animator.StringToHash("Shoot");
        reloadAnimation = Animator.StringToHash("Reload");
    }