protected void damageEnemy(Collider enemy) { turretDamageable = enemy.GetComponent <ITurretDamage>(); if (turretDamageable != null) { turretDamageable.OnTurretHit(turret, (int)turretStats.SearchStatValue(StatType.DAMAGE), enemyDamageHandler); } }
protected override void initializate() { damageTimer = 0f; lifeTimer = 0f; damage = turretStats.GetStatValue(StatType.DAMAGE); damageInterval = damage > 20 ? 1 / 20 : 1 / damage; damagePerTick = damage > 20 ? Mathf.RoundToInt(damage / 20) : 1; lifeTime = turretStats.GetStatValue(StatType.EFFECTDURATION); blending = 0f; turretDamage = target.GetComponent <ITurretDamage>(); material.SetFloat("Grow", blending); target.GetComponent <IStunnable>().Stun(turretStats.GetStatValue(StatType.EFFECTDURATION)); }
void doDamage() { if (ReferenceEquals(targetDetection, null)) { return; } foreach (Transform target in targetDetection.CurrentTargets) { ITurretDamage turretDamageable = target.GetComponent <ITurretDamage>(); if (turretDamageable != null) { turretDamageable.OnTurretHit(transform.parent, damagePerTick, enemyDamageHandler); } } }
void doDamage() { if (ReferenceEquals(targetDetection, null)) { return; } playParticles(); playSound(); int damage = (int)turretStats.GetStatValue(StatType.DAMAGE); foreach (Transform target in targetDetection.CurrentTargets) { ITurretDamage turretDamageable = target.GetComponent <ITurretDamage>(); if (turretDamageable != null) { turretDamageable.OnTurretHit(transform, damage, enemyDamageHandler); } } timer = 0f; }