private void Start() { IInputDevice ind = null; IOutputDevice iod = null; ITransmissionSystem ts = null; switch (deviceInputSystem) { case DeviceInputSystem.Mic: ind = FindObjectOfType <DeviceMicInputSystem>(); iod = FindObjectOfType <DeviceSpeakerOutputSystem>(); if (ind == null) { ind = new GameObject("DeviceMicInputSystem").AddComponent <DeviceMicInputSystem>(); } if (iod == null) { iod = new GameObject("DeviceSpeakerOutputSystem").AddComponent <DeviceSpeakerOutputSystem>(); } break; case DeviceInputSystem.Keyboard: ind = FindObjectOfType <KeyboardInputSystem>(); iod = FindObjectOfType <TextChatOutputSystem>(); if (ind == null) { ind = new GameObject("KeyboardInputSystem").AddComponent <KeyboardInputSystem>(); } if (iod == null) { iod = new GameObject("TextChatOutputSystem").AddComponent <TextChatOutputSystem>(); } break; case DeviceInputSystem.Camera: ind = FindObjectOfType <DeviceCameraInputSystem>(); iod = FindObjectOfType <DeviceCameraOutputSystem>(); if (ind == null) { ind = new GameObject("DeviceCameraInputSystem").AddComponent <DeviceCameraInputSystem>(); } if (iod == null) { iod = new GameObject("DeviceCameraOutputSystem").AddComponent <DeviceCameraOutputSystem>(); } break; default: break; } switch (transmisionSystem) { case TransmisionSystem.Photon: ts = FindObjectOfType <PhotonTransmission>(); if (ts == null) { ts = new GameObject("PhotonTransmission").AddComponent <PhotonTransmission>(); } break; case TransmisionSystem.FireBase: ts = FindObjectOfType <FirebaseTransmission>(); if (ts == null) { ts = new GameObject("FirebaseTransmission").AddComponent <FirebaseTransmission>(); } break; case TransmisionSystem.Socket: ts = FindObjectOfType <SocketTransmission>(); if (ts == null) { ts = new GameObject("SocketTransmission").AddComponent <SocketTransmission>(); } break; default: break; } chatSystemHandler.onSetInputDevice(ind); chatSystemHandler.onSetOutputDevice(iod); chatSystemHandler.onSetTransmissionSystem(ts); }
public void onSetTransmissionSystem(ITransmissionSystem transmissionSystem) { m_transmissionSystem = transmissionSystem; m_transmissionSystem.init(this); }