private void BuildCenterStage_Supply(ITradeNotes obj) { _StorageUser.QueryProvider<ITradeNotes>().Supply -= BuildCenterStage_Supply; _Feature.TradeAccount = obj; _StorageUser.QueryProvider<IGameRecorder>().Supply += _RecordQueriers; }
public User( ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
public Center( IAccountFinder account_finder, IFishStageQueryer fish_stage_queryer, IGameRecorder rq, ITradeNotes trade_account) { _GameRecorder = rq; _AccountFinder = account_finder; _FishStageQueryer = fish_stage_queryer; _Tradefinder = trade_account; _Updater = new Updater(); _Hall = new Hall(); }
public User(ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
private void _GetAllAccountRecord() { var provider = _User.QueryProvider<IGameRecorder>(); while(provider.Ghosts.Length <= 0) { _Wait(); } GameRecorder = provider.Ghosts[0]; var p = _User.QueryProvider<ITradeNotes>(); while(p.Ghosts.Length <= 0) { _Wait(); } TradeNotes = p.Ghosts[0]; }