private void TowerSellConfirm() { AudioHandler.ClickSound(); // Sell the selected tower. Player.health += selectedTowerForSell.SellPrice(); GameObject.Destroy(selectedTowerForSell.GetGameobject()); HideSellOptions(); }
private void TowerPurchaseCancel() { AudioHandler.ClickSound(); GameObject.Destroy(selectedTowerForPurchase.GetGameobject()); HideBuyOptions(); }