internal TileMatrix(int sizeX, int sizeY, OwnerTypeEnum ownerTypeEnum, ITileFactory tileFactory) { OwnerType = ownerTypeEnum; SizeX = sizeX; SizeY = sizeY; Fill(tileFactory); }
public TextFileTileRepository( ISettings settings, FileUtility fileUtility, ITileFactory tileFactory) : base(settings, fileUtility) { _tileFactory = tileFactory; }
/// <summary> /// Initializes a new instance of the <see cref="SectorMapLoader"/> class. /// </summary> /// <param name="logger">A reference to the logger instance in use.</param> /// <param name="itemFactory">A reference to the item factory.</param> /// <param name="tileFactory">A reference to the tile factory.</param> /// <param name="sectorMapLoaderOptions">The options for this map loader.</param> public SectorMapLoader( ILogger <SectorMapLoader> logger, IItemFactory itemFactory, ITileFactory tileFactory, IOptions <SectorMapLoaderOptions> sectorMapLoaderOptions) { logger.ThrowIfNull(nameof(logger)); itemFactory.ThrowIfNull(nameof(itemFactory)); tileFactory.ThrowIfNull(nameof(tileFactory)); sectorMapLoaderOptions.ThrowIfNull(nameof(sectorMapLoaderOptions)); DataAnnotationsValidator.ValidateObjectRecursive(sectorMapLoaderOptions.Value); this.mapDirInfo = new DirectoryInfo(sectorMapLoaderOptions.Value.LiveMapDirectory); if (!this.mapDirInfo.Exists) { throw new ApplicationException($"The map directory '{sectorMapLoaderOptions.Value.LiveMapDirectory}' could not be found."); } this.logger = logger; this.itemFactory = itemFactory; this.tileFactory = tileFactory; this.totalTileCount = 1; this.totalLoadedCount = default; this.loadLock = new object(); this.sectorsLengthX = 1 + SectorXMax - SectorXMin; this.sectorsLengthY = 1 + SectorYMax - SectorYMin; this.sectorsLengthZ = 1 + SectorZMax - SectorZMin; this.sectorsLoaded = new bool[this.sectorsLengthX, this.sectorsLengthY, this.sectorsLengthZ]; }
/// <summary> /// Initializes a new instance of the <see cref="GrassOnlyDummyMapLoader"/> class. /// </summary> /// <param name="itemFactory">A reference to the item factory.</param> /// <param name="tileFactory">A reference to the tile factory.</param> public GrassOnlyDummyMapLoader(IItemFactory itemFactory, ITileFactory tileFactory) { itemFactory.ThrowIfNull(nameof(itemFactory)); tileFactory.ThrowIfNull(nameof(tileFactory)); this.itemFactory = itemFactory; this.tileFactory = tileFactory; }
/// <summary> /// Initializes a new instance of the <see cref="GrassOnlyDummyMapLoader"/> class. /// </summary> /// <param name="itemFactory">A reference to the item factory.</param> /// <param name="tileFactory">A reference to the tile factory.</param> public GrassOnlyDummyMapLoader(IItemFactory itemFactory, ITileFactory tileFactory) { itemFactory.ThrowIfNull(nameof(itemFactory)); tileFactory.ThrowIfNull(nameof(tileFactory)); this.ItemFactory = itemFactory; this.TileFactory = tileFactory; this.tilesAndLocations = new ConcurrentDictionary <Location, ITile>(); }
private void Fill(ITileFactory tileFactory) { for (int x = 0; x < SizeX; x++) { for (int y = 0; y < SizeY; y++) { _gameTiles.Add(tileFactory.Create(new Coordinate(x, y), OwnerType)); } } }
public void TestTileFactory() { ITileFactory f = new ITileFactory(); Assert.IsTrue(f.makeTile(1) is TileDesert); Assert.IsTrue(f.makeTile(2) is TileForest); Assert.IsTrue(f.makeTile(3) is TileMountain); Assert.IsTrue(f.makeTile(4) is TilePlain); Assert.IsTrue(f.makeTile(5) is TileMarsh); }
public Engine(IMap map, IMapFactory mapFactory, ITileFactory tileFactory) { this.graphics = new GraphicsDeviceManager(this); this.collisionHandler = new NewCollisionHandler(); this.monsters = new MonsterData(); this.players = new PlayerData(); this.Content.RootDirectory = "Content"; this.map = map; this.MapFactory = mapFactory; this.TileFactory = tileFactory; }
/// <summary> /// Initializes a new instance of the <see cref="Map"/> class. /// </summary> /// <param name='tileFactory'> /// Tile factory. /// </param> /// <param name='m'> /// M is the length of 1st dimension of the map. /// </param> /// <param name='n'> /// N is the length of 2nd dimemsion of the map. /// </param> public Map(List<ITile> tiles, ITileFactory tileFactory, ITileLoadingStrategy loadingStrategy, TileView prefab, int m, int n) { this.prefab = prefab; this.factory = tileFactory; this.loadingStrategy = loadingStrategy; this.size = new Vec2 (m, n); this.root = new GameObject ("Map"); this.tileSet = new Dictionary<Vec2, TileView> (m * n); this.visibleTiles = new List<ITile> (m * n); LoadCachedTiles (tiles); }
/// <summary> /// Initializes a new instance of the <see cref="Map"/> class. /// </summary> /// <param name='tileFactory'> /// Tile factory. /// </param> /// <param name='m'> /// M is the length of 1st dimension of the map. /// </param> /// <param name='n'> /// N is the length of 2nd dimemsion of the map. /// </param> public Map(List <ITile> tiles, ITileFactory tileFactory, ITileLoadingStrategy loadingStrategy, TileView prefab, int m, int n) { this.prefab = prefab; this.factory = tileFactory; this.loadingStrategy = loadingStrategy; this.size = new Vec2(m, n); this.root = new GameObject("Map"); this.tileSet = new Dictionary <Vec2, TileView> (m * n); this.visibleTiles = new List <ITile> (m * n); LoadCachedTiles(tiles); }
private void create_grid(MinefieldSize minefield_size, ITileFactory tile_factory, Guid game_id) { _tiles = new List<ITile>(); var row_count = 0; while (row_count < minefield_size.rows) { var column_count = 0; while (column_count < minefield_size.columns) { _tiles.Add(tile_factory.create_for(new Coordinate(row_count, column_count),game_id)); column_count++; } row_count++; } }
private void create_grid(MinefieldSize minefield_size, ITileFactory tile_factory, Guid game_id) { _tiles = new List <ITile>(); var row_count = 0; while (row_count < minefield_size.rows) { var column_count = 0; while (column_count < minefield_size.columns) { _tiles.Add(tile_factory.create_for(new Coordinate(row_count, column_count), game_id)); column_count++; } row_count++; } }
public Tile MakeTile(ETileType tileType, EDirection direction = EDirection.NONE) { switch (tileType) { case ETileType.ADDTILE: return(AddTileFactory.Instance().MakeTile(direction)); case ETileType.ITILE: return(ITileFactory.Instance().MakeTile(direction)); case ETileType.LTILE: return(LTileFactory.Instance().MakeTile(direction)); case ETileType.SQUARETILE: return(SquareTileFactory.Instance().MakeTile(direction)); case ETileType.ZTILE: return(ZTileFactory.Instance().MakeTile(direction)); default: return(null); } }
public Engine(IFovStrategy fovStrategy, ITileFactory tileFactory, World world, IInputHandler input, ILogController gameLog, ConsoleWindow console) { FovStrategy = fovStrategy; TileFactory = tileFactory; World = world; InputHandler = input; Console = console; if (ActorControllers == null) { ActorControllers = new List<IController>(); } if (FurnitureControllers == null) { FurnitureControllers = new List<IController>(); } GameLogController = gameLog; }
public TileFetcher(TileSource source, MemoryCache <T> memoryCache, ITileFactory <T> tileFactory) { if (source == null) { throw new ArgumentException("TileProvider can not be null"); } this.tileSource = source; if (memoryCache == null) { throw new ArgumentException("MemoryCache can not be null"); } this.memoryCache = memoryCache; if (tileFactory == null) { throw new ArgumentException("ITileFactory can not be null"); } this.tileFactory = tileFactory; }
public ITile[,] Generate(ITileFactory _tileGenerator, BoxCollider _planeCollider, int _width = 100, int _height = 100) { width = _width; height = _height; tiles = new ITile[width, height]; _planeCollider.transform.position += new Vector3(width / 2, height / 2, 0); _planeCollider.size = new Vector3(width, height, _planeCollider.size.z); for (int y = 0; y < _height; y++) { for (int x = 0; x < _width; x++) { tiles[x, y] = _tileGenerator.Create(x, y); } } FillRandomTiles(10); return(tiles); }
public void Initialize(IMap map, string source, ITileFactory tileFactory) { StreamReader reader = new StreamReader(source); using (reader) { string[] line = reader.ReadLine().Split(); int rows = int.Parse(line[0]); int cols = int.Parse(line[1]); map.Tiles = new ITile[rows, cols]; string getLine = reader.ReadLine(); int currentLine = 0; while (getLine != null) { for (int i = 0; i < getLine.Length; i++) { switch (getLine[i]) { case 'G': var newTile = tileFactory.Make("grass_tile", true, new Vector2(i * map.TileWidth, currentLine * map.TileHeight)); map.Tiles[currentLine, i] = newTile; map.AddTile(newTile); continue; case 'R': var newTile2 = tileFactory.Make("rock_tile", false, new Vector2(i * map.TileWidth, currentLine * map.TileHeight)); map.Tiles[currentLine, i] = newTile2; map.AddTile(newTile2); continue; } } getLine = reader.ReadLine(); currentLine++; } } }
public RegisterTileFactorySystem(Contexts contexts, ITileFactory tileFactory) { _contexts = contexts; _tileFactory = tileFactory; }
public GridFactory(ITileFactory tile_factory) { _tile_factory = tile_factory; }
public Grid(ITileFactory tile_factory, MinefieldSize minefield_size, Guid game_id) { create_grid(minefield_size, tile_factory, game_id); }
public Board(GameSettings gameSettings, TileCallbacks tileCallbacks) { GameSettings = gameSettings; _board = new ITile[gameSettings.Columns, gameSettings.Rows]; _tileFactory = new TileFactory(gameSettings, tileCallbacks, this); }
public AppManager(IMatrixFactory matrixFactory, ITileFactory tileFactory) { _matrixFactory = matrixFactory; _tileFactory = tileFactory; Initialize(); }
public TileService(ITileFactory tileFactory, IAdaptiveTileFactory adaptiveTileFactory) { _tileFactory = tileFactory; _adaptiveTileFactory = adaptiveTileFactory; }
public GameFactories(ITileFactory tile) { Tile = tile; }
public static LevelMap LoadMap(ITileFactory tileFactory) { var levelMap = new LevelMap() { Name = "Test Map", Tiles = tileFactory.GetTiles()}; levelMap.Id = Guid.NewGuid(); return levelMap; }
public TileStorage(ITileFactory factory) { this.factory = factory; }
public TileLayer(TileSource source, ITileFactory <T> tileFactory) { this.schema = source.Schema; tileFetcher = new TileFetcher <T>(source, memoryCache, tileFactory); tileFetcher.DataChanged += new DataChangedEventHandler(tileFetcher_DataChanged); }
//TODO: Create interface IMatrix public TileMatrix Create(int sizeX, int sizeY, OwnerTypeEnum ownerTypeEnum, ITileFactory tileFactory) { return(new TileMatrix(sizeX, sizeY, ownerTypeEnum, tileFactory)); }
public void Initialize(IMapFactory mapFactory, ITileFactory tileFactory) { mapFactory.Initialize(this, this.Src, tileFactory); }