public BasicEntitySystemHandler(IObservableGroupManager observableGroupManager, IThreadHandler threadHandler, IUpdateScheduler updateScheduler) { _observableGroupManager = observableGroupManager; _threadHandler = threadHandler; UpdateScheduler = updateScheduler; _systemSubscriptions = new Dictionary <ISystem, IDisposable>(); }
protected ManualBatchedSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IThreadHandler threadHandler, IObservableGroupManager observableGroupManager) { ComponentDatabase = componentDatabase; ComponentTypeLookup = componentTypeLookup; ThreadHandler = threadHandler; ObservableGroupManager = observableGroupManager; }
/// <summary> /// Constructor /// </summary> /// <param name="m_handler"></param> public LeadFollowerThreadPool(IThreadHandler m_handler) { if (m_handler == null) { throw new NullReferenceException(); } this.m_handler = m_handler; }
private void OnEnable() { // Inject platform-specific dependencies #if UNITY_EDITOR if (_processId < 0) { _processId = System.Diagnostics.Process.GetCurrentProcess().Id; } // Create settings object in the editor var serializedInstance = Resources.Load("FluvioManager", typeof(FluvioSettings)) as FluvioSettings; if (!serializedInstance) { var instance = FluvioSettings.GetFluvioSettingsObject(); serializedInstance = CreateProjectSettingsAsset(instance, "Resources", "FluvioManager.asset"); } FluvioSettings.SetFluvioSettingsObject(serializedInstance); FluvioComputeShader.SetIncludeParser(new ComputeIncludeParser()); UnityEditor.EditorApplication.update += EditorUpdate; #endif // OpenCL support #if UNITY_STANDALONE// || UNITY_ANDROID // TODO - Android support for OpenCL is WIP Cloo.Bindings.CLInterface.SetInterface(new Cloo.Bindings.CL12()); #endif // Multithreading #if !UNITY_WEBGL && !UNITY_WINRT _threadFactory = new ThreadFactory(); _threadHandler = new ThreadHandler(); _interlocked = new Interlocked(); FluidBase.onFluidEnabled += OnFluidEnabled; FluidBase.onFluidDisabled += OnFluidDisabled; OnFluidEnabled(null); #endif }
protected BatchedSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler) : base(componentDatabase, componentTypeLookup, threadHandler) { _batchBuilder = batchBuilderFactory.Create <T1, T2>(); }
public ExampleBatchedSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IReferenceBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler, IObservableGroupManager observableGroupManager) : base(componentDatabase, componentTypeLookup, batchBuilderFactory, threadHandler, observableGroupManager) { }
public DebugEventSystem(IMessageBroker messageBroker, IThreadHandler threadHandler) : base(messageBroker, threadHandler) { Console.WriteLine("Debugging Event System"); }
public ReactToGroupSystemHandler(IObservableGroupManager observableGroupManager, IThreadHandler threadHandler) { _observableGroupManager = observableGroupManager; _threadHandler = threadHandler; _systemSubscriptions = new Dictionary <ISystem, IDisposable>(); }
public BatchedMovementSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler) : base(componentDatabase, componentTypeLookup, batchBuilderFactory, threadHandler) { }
public CalculateResultTask(IThreadHandler sourceThread) { m_SourceThread = sourceThread; }
public TestConnectionController(IStateHandler stateHandler, IThreadHandler threadHandler) { _threadHandler = threadHandler; _stateHandler = stateHandler; }
public ProcessTask(string context, IThreadHandler threadHandler) : base(threadHandler) { m_Context = context; }
protected ManualBatchedSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IThreadHandler threadHandler) { ComponentDatabase = componentDatabase; ComponentTypeLookup = componentTypeLookup; ThreadHandler = threadHandler; }
public ReactToGroupSystemHandler(IEntityCollectionManager entityCollectionManager, IThreadHandler threadHandler) { _entityCollectionManager = entityCollectionManager; _threadHandler = threadHandler; _systemSubscriptions = new Dictionary <ISystem, IDisposable>(); }
public ExampleBatchedGroupSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IReferenceBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler) : base(componentDatabase, componentTypeLookup, batchBuilderFactory, threadHandler) { }
public ClockController(IStateHandler stateHandler, IThreadHandler threadHandler) { _threadHandler = threadHandler; _stateHandler = stateHandler; }
protected ReferenceBatchedSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IReferenceBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler, IObservableGroupManager observableGroupManager) : base(componentDatabase, componentTypeLookup, threadHandler, observableGroupManager) { _batchBuilder = batchBuilderFactory.Create <T1, T2>(); }
public BatchedMovementSystem(IComponentDatabase componentDatabase, IComponentTypeLookup componentTypeLookup, IBatchBuilderFactory batchBuilderFactory, IThreadHandler threadHandler, IObservableGroupManager observableGroupManager) : base(componentDatabase, componentTypeLookup, batchBuilderFactory, threadHandler, observableGroupManager) { }