public void WhenDies() { if (Loot != null && Loot.GetType() != typeof(EThing)) { DrawerLine Line = new DrawerLine(); Line.DefaultBackgroundColor = ConsoleColor.DarkGreen; Line.DefaultForegroundColor = ConsoleColor.White; Line += DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back); Line += " get a "; Line += DCLine.New(Loot.Name, Loot.Color, Loot.Back); Line += " !"; State.Current.Chat.Message(Line); Loot.Action(); } State.Current.Hero.Cexp += Exp; if (this.GetType().GetInterface("IThing") != null) { DrawerLine Line = new DrawerLine(); Line.DefaultBackgroundColor = ConsoleColor.DarkGreen; Line.DefaultForegroundColor = ConsoleColor.Black; Line += DCLine.New((this as IThing).Name, (this as IThing).Color, (this as IThing).Back); Line += " died! "; Line += DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back); Line += " get "; Line += DCLine.New(Exp.ToString(), ConsoleColor.Blue, ConsoleColor.White); Line += " exp!"; State.Current.Chat.Message(Line); } else { State.Current.Chat.Message(new DrawerLine("Monster died! You get " + Exp.ToString() + " exp!", ConsoleColor.Magenta)); } if (this.GetType().GetInterface("IThing") != null) { State.Current.GameField.Map[(this as IThing).Position.X, (this as IThing).Position.Y] = new Mapped.EThing(); } State.Current.GameField.Draw(); State.Current.Info.Draw(); }