Example #1
0
        /// <summary>
        /// Render
        /// </summary>
        /// <param name="batch"></param>
        public override void Draw(UISpriteBatch batch)
        {
            if (m_Slider != null)
            {
                m_Slider.Visible = Visible;
            }
            if (!Visible)
            {
                return;
            }

            if (m_DrawDirty)
            {
                ComputeDrawingCommands();
            }

            /** Can have a text box without a background **/
            if (m_BackgroundTex != null && NineSliceMargins != null)
            {
                NineSliceMargins.DrawOnto(batch, this, m_BackgroundTex, m_Width, m_Height);
            }
            if (m_BackgroundTexRef != null)
            {
                m_BackgroundTexRef.Draw(batch, this, 0, 0, m_Width, m_Height);
            }

            /**
             * Draw border
             */
            if (m_frameBlinkOn && m_frameBlink)
            {
                DrawingUtils.DrawBorder(batch, LocalRect(0, 0, m_Width, m_Height), 1, m_FrameTexture, m_FrameColor);
            }

            /**
             * Draw text
             */
            foreach (var cmd in m_DrawCmds)
            {
                cmd.Draw(this, batch);
            }
        }
Example #2
0
        public override void Draw(UISpriteBatch SBatch)
        {
            if (!Visible)
            {
                return;
            }

            if (NineSlice)
            {
                if (m_Texture == null)
                {
                    return;
                }

                /**
                 * We need to draw 9 pieces
                 */

                /** TL **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.TL, Vector2.Zero);

                /** TC **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.TC, new Vector2(NineSliceMargins.Left, 0), NineSliceMargins.TC_Scale);

                /** TR **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.TR, new Vector2(Width - NineSliceMargins.Right, 0));

                /** ML **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.ML, new Vector2(0, NineSliceMargins.Top), NineSliceMargins.ML_Scale);

                /** MC **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.MC, new Vector2(NineSliceMargins.Left, NineSliceMargins.Top), NineSliceMargins.MC_Scale);

                /** MR **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.MR, new Vector2(Width - NineSliceMargins.Right, NineSliceMargins.Top), NineSliceMargins.MR_Scale);

                /** BL **/
                var bottomY = Height - NineSliceMargins.Bottom;
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.BL, new Vector2(0, bottomY));

                /** BC **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.BC, new Vector2(NineSliceMargins.Left, bottomY), NineSliceMargins.BC_Scale);

                /** BR **/
                DrawLocalTexture(SBatch, m_Texture, NineSliceMargins.BR, new Vector2(Width - NineSliceMargins.Right, bottomY));
            }
            else if (m_TextureRef != null)
            {
                m_TextureRef.Draw(SBatch, this, 0, 0, m_Width, m_Height);
            }
            else
            {
                if (m_Texture == null)
                {
                    return;
                }

                if (m_Width != 0 && m_Height != 0)
                {
                    DrawLocalTexture(SBatch, m_Texture, null, Vector2.Zero, new Vector2(m_Width / m_Texture.Width, m_Height / m_Texture.Height));
                }
                else
                {
                    DrawLocalTexture(SBatch, m_Texture, Vector2.Zero);
                }
            }
        }