public void SetTexture(IShader shader, string name, ITexture3DArray texture) { graphicsDevice.Cast <Shader>(shader, "shader"); if (name == null) { throw new ArgumentNullException("name"); } throw new NotImplementedException(); //SetTexture(shader, name, graphicsDevice.Cast<Texture3D>(texture, "texture").ResourceView); }
public void SetTexture(IShader shader, string name, ITexture3DArray texture) { throw new NotSupportedException(); }