Example #1
0
 public void SetTexture(IShader shader, string name, ITexture3DArray texture)
 {
     graphicsDevice.Cast <Shader>(shader, "shader");
     if (name == null)
     {
         throw new ArgumentNullException("name");
     }
     throw new NotImplementedException();
     //SetTexture(shader, name, graphicsDevice.Cast<Texture3D>(texture, "texture").ResourceView);
 }
Example #2
0
 public void SetTexture(IShader shader, string name, ITexture3DArray texture)
 {
     throw new NotSupportedException();
 }