Example #1
0
        public bool Bind(VarTerm vt, ITerm term)
        {
            if (vt.Negated()) // Negated variables unify only with negated literals
            {
                if (!term.IsLiteral() || !((Literal)term).Negated())
                {
                    return(false);
                }
                term = (Literal)term.Clone();
                ((Literal)term).SetNegated(Literal.LPos);
            }

            // Namespace
            if (term.IsLiteral())
            {
                Literal lterm = (Literal)term;
                if (!UnifiesNamespace(vt, lterm))
                {
                    return(false);
                }
                if (lterm.GetNS() != Literal.DefaultNS)
                {
                    term = (ITerm)lterm.CloneNS(Literal.DefaultNS);
                }
            }
            if (!term.IsCyclicTerm() && term.HasVar(vt, this))
            {
                term = new CyclicTerm((Literal)term, (VarTerm)vt.Clone());
            }
            function.Add(GetVarForUnifier(vt), term);
            return(true);
        }
Example #2
0
        public override bool ImportAnnots(Literal p)
        {
            bool imported = false;

            if (p.HasAnnot())
            {
                IEnumerator <ITerm> en = p.GetAnnots().ListTermIterator();
                while (en.MoveNext())
                {
                    ITerm t = en.Current;
                    if (AddAnnot((ITerm)t.Clone())) // Como uso el Clone de C# lo que clono son object que luego hay que castear...
                    {
                        imported = true;
                    }
                    else
                    {
                        en.Dispose();
                    }
                }
            }
            return(imported);
        }
Example #3
0
        override public object Execute(Reasoner ts, Unifier un, ITerm[] args)
        {
            CheckArguments(args);

            IListTerm list = (IListTerm)args[0];

            if (list.Count == 0)
            {
                return(false);
            }

            IEnumerator <ITerm> i = list.GetEnumerator();
            ITerm min             = i.Current;

            while (i.MoveNext())
            {
                ITerm t = i.Current;
                if (Compare(min, t))
                {
                    min = t;
                }
            }
            return(un.Unifies(args[1], (ITerm)min.Clone())); // Como uso el Clone de C# lo que clono son object que luego hay que castear...
        }
Example #4
0
        public override bool HasSubsetAnnot(Literal p, Unifier u)
        {
            if (annotations == null)
            {
                return(true);
            }
            if (!p.HasAnnot())
            {
                return(false);
            }
            ITerm               thisTail    = null;
            IListTerm           pAnnots     = p.GetAnnots().CloneLTShallow();
            VarTerm             pTail       = pAnnots.GetTail();
            ITerm               pAnnot      = null;
            IListTerm           pAnnotsTail = null;
            IEnumerator <ITerm> en          = pAnnots.ListTermIterator();
            bool enReset = false;

            IEnumerator <IListTerm> en2 = annotations.ListTermIterator(); // use this iterator to get the tail of the list

            while (en2.MoveNext())
            {
                IListTerm lt    = en2.Current;
                ITerm     annot = lt.GetTerm();
                if (annot == null)
                {
                    break;
                }
                if (lt.IsTail())
                {
                    thisTail = lt.GetTail();
                }
                if (annotations.IsVar() && !enReset)
                {
                    enReset = true;
                    en      = pAnnots.ListTermIterator();
                    pAnnot  = null;
                }
                bool ok = false;
                while (true)
                {
                    if (pAnnot != null && u.UnifiesNoUndo(annotations, pAnnot))
                    {
                        ok = true;
                        en.Dispose();
                        pAnnot = en.Current;
                        break;
                    }
                    else if (pAnnot != null && pAnnot.CompareTo(annot) > 0)
                    {
                        break;
                    }
                    else if (en.MoveNext())
                    {
                        pAnnot = en.Current;
                    }
                    else
                    {
                        break;
                    }
                }
                if (!ok && pTail != null)
                {
                    if (pAnnotsTail == null)
                    {
                        pAnnotsTail = (IListTerm)u.Get(pTail);
                        if (pAnnotsTail == null)
                        {
                            pAnnotsTail = new ListTermImpl();
                            u.Unifies(pTail, pAnnotsTail);
                            pAnnotsTail = (IListTerm)u.Get(pTail);
                        }
                    }
                    pAnnotsTail.Add((ITerm)annot.Clone()); // Como uso el Clone de C# lo que clono son object que luego hay que castear...
                    ok = true;
                }
                if (!ok)
                {
                    return(false);
                }
            }
            if (thisTail != null)
            {
                u.Unifies(thisTail, pAnnots);
            }
            return(true);
        }